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* Added ISimulationDataService and IEstateDataService
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
This commit is contained in:
140
OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
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140
OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using System.Reflection;
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using OpenSim.Services.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Services.Connectors
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{
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public class SimulationDataService : ServiceBase, ISimulationDataService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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protected ISimulationDataStore m_database;
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public SimulationDataService(IConfigSource config)
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: base(config)
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{
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string dllName = String.Empty;
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string connString = String.Empty;
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// Try reading the [DatabaseService] section, if it exists
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IConfig dbConfig = config.Configs["DatabaseService"];
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if (dbConfig != null)
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{
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dllName = dbConfig.GetString("StorageProvider", String.Empty);
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connString = dbConfig.GetString("ConnectionString", String.Empty);
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}
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// We tried, but this doesn't exist. We can't proceed
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if (dllName == String.Empty)
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throw new Exception("No StorageProvider configured");
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m_database = LoadPlugin<ISimulationDataStore>(dllName, new Object[] { connString });
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if (m_database == null)
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throw new Exception("Could not find a storage interface in the given module");
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}
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public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
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{
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m_database.StoreObject(obj, regionUUID);
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}
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public void RemoveObject(UUID uuid, UUID regionUUID)
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{
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m_database.RemoveObject(uuid, regionUUID);
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}
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public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
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{
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m_database.StorePrimInventory(primID, items);
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}
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public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
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{
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return m_database.LoadObjects(regionUUID);
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}
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public void StoreTerrain(double[,] terrain, UUID regionID)
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{
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m_database.StoreTerrain(terrain, regionID);
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}
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public double[,] LoadTerrain(UUID regionID)
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{
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return m_database.LoadTerrain(regionID);
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}
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public void StoreLandObject(ILandObject Parcel)
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{
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m_database.StoreLandObject(Parcel);
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}
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public void RemoveLandObject(UUID globalID)
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{
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m_database.RemoveLandObject(globalID);
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}
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public List<LandData> LoadLandObjects(UUID regionUUID)
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{
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return m_database.LoadLandObjects(regionUUID);
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}
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public void StoreRegionSettings(RegionSettings rs)
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{
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m_database.StoreRegionSettings(rs);
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}
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public RegionSettings LoadRegionSettings(UUID regionUUID)
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{
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return m_database.LoadRegionSettings(regionUUID);
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}
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public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
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{
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return m_database.LoadRegionWindlightSettings(regionUUID);
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}
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public void StoreRegionWindlightSettings(RegionLightShareData wl)
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{
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m_database.StoreRegionWindlightSettings(wl);
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}
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}
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}
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