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https://github.com/opensim/opensim.git
synced 2026-08-10 03:06:05 +08:00
let extra stats travel side by side with viewers ones... try to fix damm array indexes all over the place
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@@ -63,10 +63,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Determines the size of the array that is used to collect StatBlocks
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// for sending viewer compatible stats must be conform with sb array filling below
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private const int m_statisticViewerArraySize = 23;
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private const int m_statisticViewerArraySize = 37;
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// size of LastReportedSimFPS with extra stats.
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private const int m_statisticExtraArraySize = m_statisticViewerArraySize +
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(int)(Stats.SimExtraCountEnd - Stats.SimExtraCountStart);
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private const int m_statisticExtraArraySize = (int)(Stats.SimExtraCountEnd - Stats.SimExtraCountStart);
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/// <summary>
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/// These are the IDs of stats sent in the StatsPacket to the viewer.
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@@ -196,7 +195,7 @@ namespace OpenSim.Region.Framework.Scenes
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// saved last reported value so there is something available for llGetRegionFPS
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private float lastReportedSimFPS;
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private float[] lastReportedSimStats = new float[m_statisticExtraArraySize];
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private float[] lastReportedSimStats = new float[m_statisticExtraArraySize + m_statisticViewerArraySize];
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private float m_pfps;
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/// <summary>
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@@ -234,28 +233,7 @@ namespace OpenSim.Region.Framework.Scenes
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private int m_objectCapacity = 45000;
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// This is the number of frames that will be stored and then averaged for
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// the Total, Simulation, Physics, and Network Frame Time; It is set to
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// 10 by default but can be changed by the OpenSim.ini configuration file
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// NumberOfFrames parameter
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private int m_numberFramesStored;
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// The arrays that will hold the time it took to run the past N frames,
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// where N is the num_frames_to_average given by the configuration file
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private double[] m_totalFrameTimeMilliseconds;
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private double[] m_simulationFrameTimeMilliseconds;
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private double[] m_physicsFrameTimeMilliseconds;
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private double[] m_networkFrameTimeMilliseconds;
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// The location of the next time in milliseconds that will be
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// (over)written when the next frame completes
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private int m_nextLocation = 0;
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// The correct number of frames that have completed since the last stats
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// update for physics
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private int m_numberPhysicsFrames;
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// The current number of users attempting to login to the region
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// The current number of users attempting to login to the region
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private int m_usersLoggingIn;
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// The last reported value of threads from the SmartThreadPool inside of
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@@ -339,18 +317,12 @@ namespace OpenSim.Region.Framework.Scenes
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private void statsHeartBeat(object sender, EventArgs e)
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{
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double totalSumFrameTime;
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double simulationSumFrameTime;
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double physicsSumFrameTime;
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double networkSumFrameTime;
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float frameDilation;
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int currentFrame;
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if (!m_scene.Active)
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if (!m_scene.Active)
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return;
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SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[m_statisticViewerArraySize];
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SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
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SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[m_statisticViewerArraySize];
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SimStatsPacket.StatBlock[] sbex = new SimStatsPacket.StatBlock[m_statisticExtraArraySize];
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SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
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// Know what's not thread safe in Mono... modifying timers.
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// m_log.Debug("Firing Stats Heart Beat");
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@@ -431,7 +403,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_otherMS < 0)
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m_otherMS = 0;
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for (int i = 0; i < 23; i++)
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for (int i = 0; i < m_statisticViewerArraySize; i++)
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{
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sb[i] = new SimStatsPacket.StatBlock();
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}
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@@ -506,25 +478,95 @@ namespace OpenSim.Region.Framework.Scenes
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sb[22].StatID = (uint)Stats.SimPhysicsStepMs;
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sb[22].StatValue = 20;
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for (int i = 0; i < 23; i++)
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// send the ones we dont have as zeros, to clean viewers state
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// specially arriving from regions with wrond IDs in use
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sb[23].StatID = (uint)Stats.VirtualSizeKb;
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sb[23].StatValue = 0;
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sb[24].StatID = (uint)Stats.ResidentSizeKb;
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sb[24].StatValue = 0;
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sb[25].StatID = (uint)Stats.PendingLocalUploads;
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sb[25].StatValue = 0;
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sb[26].StatID = (uint)Stats.PhysicsPinnedTasks;
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sb[26].StatValue = 0;
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sb[27].StatID = (uint)Stats.PhysicsLodTasks;
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sb[27].StatValue = 0;
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sb[28].StatID = (uint)Stats.ScriptEps; // we should have this
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sb[28].StatValue = 0;
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sb[29].StatID = (uint)Stats.SimAIStepTimeMS;
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sb[29].StatValue = 0;
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sb[30].StatID = (uint)Stats.SimIoPumpTime;
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sb[30].StatValue = 0;
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sb[31].StatID = (uint)Stats.SimPCTSscriptsRun;
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sb[31].StatValue = 0;
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sb[32].StatID = (uint)Stats.SimRegionIdle;
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sb[32].StatValue = 0;
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sb[33].StatID = (uint)Stats.SimRegionIdlePossible;
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sb[33].StatValue = 0;
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sb[34].StatID = (uint)Stats.SimSkippedSillouet_PS;
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sb[34].StatValue = 0;
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sb[35].StatID = (uint)Stats.SimSkippedCharsPerC;
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sb[35].StatValue = 0;
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sb[36].StatID = (uint)Stats.SimPhysicsMemory;
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sb[36].StatValue = 0;
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for (int i = 0; i < 37; i++)
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{
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lastReportedSimStats[i] = sb[i].StatValue;
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}
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// add extra stats for internal use
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for (int i = 0; i < m_statisticExtraArraySize; i++)
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{
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sbex[i] = new SimStatsPacket.StatBlock();
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}
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sbex[0].StatID = (uint)Stats.LSLScriptLinesPerSecond;
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sbex[0].StatValue = m_scriptLinesPerSecond * updateFactor;
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lastReportedSimStats[37] = m_scriptLinesPerSecond * updateFactor;
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sbex[1].StatID = (uint)Stats.FrameDilation2;
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sbex[1].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation;
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lastReportedSimStats[38] = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation;
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sbex[2].StatID = (uint)Stats.UsersLoggingIn;
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sbex[2].StatValue = m_usersLoggingIn;
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lastReportedSimStats[39] = m_usersLoggingIn;
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sbex[3].StatID = (uint)Stats.TotalGeoPrim;
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sbex[3].StatValue = m_numGeoPrim;
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lastReportedSimStats[40] = m_numGeoPrim;
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sbex[4].StatID = (uint)Stats.TotalMesh;
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sbex[4].StatValue = m_numMesh;
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lastReportedSimStats[41] = m_numMesh;
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sbex[5].StatID = (uint)Stats.ThreadCount;
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sbex[5].StatValue = m_inUseThreads;
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lastReportedSimStats[42] = m_inUseThreads;
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SimStats simStats
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= new SimStats(
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ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity,
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rb, sb, m_scene.RegionInfo.originRegionID);
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rb, sb, sbex, m_scene.RegionInfo.originRegionID);
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// add extra stats for internal use
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lastReportedSimStats[23] = m_scriptLinesPerSecond * updateFactor;
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lastReportedSimStats[24] = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation;
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lastReportedSimStats[24] = m_usersLoggingIn;
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lastReportedSimStats[25] = m_numGeoPrim;
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lastReportedSimStats[26] = m_numMesh;
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lastReportedSimStats[27] = m_inUseThreads;
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handlerSendStatResult = OnSendStatsResult;
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handlerSendStatResult = OnSendStatsResult;
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if (handlerSendStatResult != null)
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{
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handlerSendStatResult(simStats);
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@@ -565,7 +607,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// Reset the number of frames that the physics library has
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// processed since the last stats report
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m_numberPhysicsFrames = 0;
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m_timeDilation = 0;
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m_fps = 0;
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