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a few changes on yengine heap control
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@@ -877,7 +877,6 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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m_ResetCount++; // has been reset once more
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m_localsHeapUsed = 0;
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m_arraysHeapUsed = 0;
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glblVars.Clear();
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// Tell next call to 'default state_entry()' to reset all global
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