Fix some wrong handling of booleans for SeeAVs, AnyAVSounds and GroupAVSounds fields in sqlite3-database

Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
This commit is contained in:
tglion
2016-09-05 07:58:22 +02:00
committed by UbitUmarov
parent b5e7816b77
commit 0e68742afc
2 changed files with 12 additions and 3 deletions

View File

@@ -1435,6 +1435,9 @@ namespace OpenSim.Region.CoreModules.World.Land
land.LandData.IsGroupOwned = false;
land.LandData.SalePrice = 0;
land.LandData.AuthBuyerID = UUID.Zero;
land.LandData.SeeAVs = true;
land.LandData.AnyAVSounds = true;
land.LandData.GroupAVSounds = true;
land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
m_scene.ForEachClient(SendParcelOverlay);
land.SendLandUpdateToClient(true, remote_client);