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Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of empty objects crash.
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@@ -54,6 +54,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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//myScriptEngine.Log.Verbose("ScriptEngine", "EventManager Hooking up to server events");
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myScriptEngine.World.EventManager.OnObjectGrab += new OpenSim.Region.Environment.Scenes.EventManager.ObjectGrabDelegate(touch_start);
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myScriptEngine.World.EventManager.OnRezScript += new OpenSim.Region.Environment.Scenes.EventManager.NewRezScript(OnRezScript);
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myScriptEngine.World.EventManager.OnRemoveScript += new OpenSim.Region.Environment.Scenes.EventManager.RemoveScript(OnRemoveScript);
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}
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@@ -73,6 +74,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// Path.Combine("ScriptEngines", "Default.lsl"),
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// new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
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//);
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Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length);
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myScriptEngine.myScriptManager.StartScript(
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localID,
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itemID,
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@@ -80,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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);
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}
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public void OnDeRezScript(uint localID, LLUUID itemID)
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public void OnRemoveScript(uint localID, LLUUID itemID)
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{
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//myScriptEngine.myScriptManager.StartScript(
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// Path.Combine("ScriptEngines", "Default.lsl"),
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