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* Refactor: Collapse some multiple remove object paths
* Push some delete functionality into InnerScene to match what's already there for adding objects
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@@ -179,7 +179,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
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if (Util.RandomClass.NextDouble() < killLikelyhood)
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{
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m_scene.RemoveSceneObject(selectedTree.ParentGroup);
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m_scene.DeleteSceneObject(selectedTree.ParentGroup);
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m_trees.Remove(selectedTree.ParentGroup.UUID);
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m_scene.ForEachClient(delegate(IClientAPI controller)
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