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* Refactor: Collapse some multiple remove object paths
* Push some delete functionality into InnerScene to match what's already there for adding objects
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@@ -126,7 +126,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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if (m_parts.Count == 1)
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{
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m_parts.Remove(m_rootPart.UUID);
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m_scene.RemoveSceneObject(this);
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m_scene.DeleteSceneObject(this);
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remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
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remoteClient.AddMoney(50);
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remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
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