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* Refactor: Collapse some multiple remove object paths
* Push some delete functionality into InnerScene to match what's already there for adding objects
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@@ -704,7 +704,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public void llDie()
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{
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m_host.AddScriptLPS(1);
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World.DeleteSceneObjectGroup(m_host.ParentGroup);
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World.DeleteSceneObject(m_host.ParentGroup);
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}
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public double llGround(LSL_Types.Vector3 offset)
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