* Refactor: Collapse some multiple remove object paths

* Push some delete functionality into InnerScene to match what's already there for adding objects
This commit is contained in:
Justin Clarke Casey
2008-05-24 23:11:07 +00:00
parent 10564469c8
commit 0ee69707ea
6 changed files with 69 additions and 59 deletions

View File

@@ -704,7 +704,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public void llDie()
{
m_host.AddScriptLPS(1);
World.DeleteSceneObjectGroup(m_host.ParentGroup);
World.DeleteSceneObject(m_host.ParentGroup);
}
public double llGround(LSL_Types.Vector3 offset)