refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consistency

This commit is contained in:
Justin Clark-Casey (justincc)
2011-07-19 05:20:04 +01:00
parent 62325829ec
commit 0ef29da9b2
3 changed files with 6 additions and 6 deletions

View File

@@ -2840,10 +2840,10 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
///
/// Update just the root prim position in a linkset
/// </summary>
/// <param name="pos"></param>
private void UpdateRootPosition(Vector3 pos)
public void UpdateRootPosition(Vector3 pos)
{
// m_log.DebugFormat(
// "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos);