relocate moap specific cloning code to MoapModule

This commit is contained in:
Justin Clark-Casey (justincc)
2010-07-28 19:23:30 +01:00
parent 5aa56b1274
commit 0f15ccb2cf
3 changed files with 49 additions and 15 deletions

View File

@@ -1617,20 +1617,7 @@ namespace OpenSim.Region.Framework.Scenes
dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
}
if (Shape.Media != null)
{
List<MediaEntry> dupeMedia = new List<MediaEntry>();
foreach (MediaEntry me in Shape.Media)
{
if (me != null)
dupeMedia.Add(MediaEntry.FromOSD(me.GetOSD()));
else
dupeMedia.Add(null);
}
dupe.Shape.Media = dupeMedia;
}
ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this);
// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID);