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* Fixing compiler warnings in an attempt to reduce them back down to zero.
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@@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Scenes
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///
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/// </summary>
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/// <returns>A complete copy of the object</returns>
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public SceneObject Copy()
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public new SceneObject Copy()
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{
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SceneObject dupe = new SceneObject();
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@@ -43,7 +43,6 @@ namespace OpenSim.Scripting.EmbeddedJVM
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private List<Thread> _threads = new List<Thread>();
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private BlockingQueue<CompileInfo> CompileScripts = new BlockingQueue<CompileInfo>();
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private MainMemory _mainMemory;
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private System.Threading.Thread compileThread;
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ScriptInfo scriptInfo;
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@@ -56,5 +56,5 @@ using System.Runtime.InteropServices;
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//
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("1.0.0.*")]
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[assembly: AssemblyFileVersion("1.0.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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