minor: remove mono compiler warnings

This commit is contained in:
Justin Clarke Casey
2008-11-10 19:06:01 +00:00
parent 5d1d5a22a9
commit 0f22013ae4
7 changed files with 16 additions and 16 deletions

View File

@@ -142,10 +142,10 @@ namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
return;
}
UUID assetID = UUID.Zero;
//UUID assetID = UUID.Zero;
TaskInventoryItem taskInventoryItem = new TaskInventoryItem();
if (m_host.TaskInventory.TryGetValue(ScriptObject.Script.ItemID, out taskInventoryItem))
assetID = taskInventoryItem.AssetID;
//if (m_host.TaskInventory.TryGetValue(ScriptObject.Script.ItemID, out taskInventoryItem))
// assetID = taskInventoryItem.AssetID;
ScenePresence presence =
ScriptObject.Script.RegionInfo.Scene.GetScenePresence(taskInventoryItem.OwnerID);
@@ -168,7 +168,7 @@ namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
{
IScriptCompiler compiler =
ScriptObject.Script.RegionInfo.FindCompiler(ScriptObject.Script.ScriptMetaData);
RegionInfoStructure currentRegionInfo = ScriptObject.Script.RegionInfo;
//RegionInfoStructure currentRegionInfo = ScriptObject.Script.RegionInfo;
fileName = compiler.Compile(ScriptObject.Script.ScriptMetaData,
ref ScriptObject.Script.Source);
ScriptObject.Script.AssemblyFileName = fileName;
@@ -263,7 +263,7 @@ namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
// Tell script not to accept new requests
ss.Running = false;
ss.Disabled = true;
AppDomain ad = ss.AppDomain;
//AppDomain ad = ss.AppDomain;
// Remove from internal structure
MemRemoveScript(localID, itemID);