several changes for osTeleportObject

This commit is contained in:
UbitUmarov
2017-04-15 10:46:18 +01:00
parent 156ef0bbe3
commit 0f7ffc56ce
10 changed files with 424 additions and 214 deletions

View File

@@ -856,7 +856,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
// for osTeleportObject
public const int OSTPOBJ_NONE = 0x0;
public const int OSTPOBJ_STOPATTARRGET = 0x1; // stops at destination
public const int OSTPOBJ_STOPATTARGET = 0x1; // stops at destination
public const int OSTPOBJ_STOPONFAIL = 0x2; // stops at jump point if tp fails
public const int OSTPOBJ_SETROT = 0x4; // the rotation is the final rotation, otherwise is a added rotation

View File

@@ -1140,9 +1140,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osClearInertia();
}
public void osTeleportObject(LSL_Key objectUUID, vector targetPos, rotation targetrotation, LSL_Integer flags)
public LSL_Integer osTeleportObject(LSL_Key objectUUID, vector targetPos, rotation targetrotation, LSL_Integer flags)
{
m_OSSL_Functions.osTeleportObject(objectUUID, targetPos, targetrotation, flags);
return m_OSSL_Functions.osTeleportObject(objectUUID, targetPos, targetrotation, flags);
}
public LSL_Integer osGetLinkNumber(LSL_String name)