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several changes for osTeleportObject
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@@ -856,7 +856,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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// for osTeleportObject
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public const int OSTPOBJ_NONE = 0x0;
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public const int OSTPOBJ_STOPATTARRGET = 0x1; // stops at destination
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public const int OSTPOBJ_STOPATTARGET = 0x1; // stops at destination
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public const int OSTPOBJ_STOPONFAIL = 0x2; // stops at jump point if tp fails
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public const int OSTPOBJ_SETROT = 0x4; // the rotation is the final rotation, otherwise is a added rotation
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@@ -1140,9 +1140,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osClearInertia();
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}
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public void osTeleportObject(LSL_Key objectUUID, vector targetPos, rotation targetrotation, LSL_Integer flags)
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public LSL_Integer osTeleportObject(LSL_Key objectUUID, vector targetPos, rotation targetrotation, LSL_Integer flags)
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{
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m_OSSL_Functions.osTeleportObject(objectUUID, targetPos, targetrotation, flags);
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return m_OSSL_Functions.osTeleportObject(objectUUID, targetPos, targetrotation, flags);
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}
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public LSL_Integer osGetLinkNumber(LSL_String name)
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