Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.

Allows experiments in manually reducing updates under heavy load.
Activated by "debug scene set client-upd-per" console command.
In a simple test, can send as few as every 4th update before observed movement starts becoming disturbingly rubber-banded.
This commit is contained in:
Justin Clark-Casey (justincc)
2014-07-29 18:09:11 +01:00
parent 5cd21516a4
commit 0f87a99e54
3 changed files with 30 additions and 1 deletions

View File

@@ -247,6 +247,11 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public float ClientVelocityUpdateTolerance { get; set; }
/// <summary>
/// If greater than 1, we only send terse updates to child agents on every n updates.
/// </summary>
public int ChildTerseUpdatePeriod { get; set; }
protected float m_defaultDrawDistance = 255.0f;
public float DefaultDrawDistance
{

View File

@@ -859,6 +859,11 @@ namespace OpenSim.Region.Framework.Scenes
get { return Util.GetViewerName(m_scene.AuthenticateHandler.GetAgentCircuitData(ControllingClient.CircuitCode)); }
}
/// <summary>
/// Count of how many terse updates we have sent out. It doesn't matter if this overflows.
/// </summary>
private int m_terseUpdateCount;
#endregion
#region Constructor(s)
@@ -3222,17 +3227,24 @@ namespace OpenSim.Region.Framework.Scenes
#region Update Client(s)
/// <summary>
/// Sends a location update to the client connected to this scenePresence
/// </summary>
/// <param name="remoteClient"></param>
public void SendTerseUpdateToClient(IClientAPI remoteClient)
{
m_terseUpdateCount++;
// If the client is inactive, it's getting its updates from another
// server.
if (remoteClient.IsActive)
{
if (Scene.ChildTerseUpdatePeriod > 1
&& remoteClient.SceneAgent.IsChildAgent
&& m_terseUpdateCount % Scene.ChildTerseUpdatePeriod != 0
&& !Velocity.ApproxEquals(Vector3.Zero, 0.001f))
return;
//m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
remoteClient.SendEntityUpdate(