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Log how many scripts are candidates for starting and how many are actually started.
Adds DebugLevel infrastructure to XEngine though currently commented out and unused.
This commit is contained in:
@@ -217,14 +217,16 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// Start all the scripts contained in this prim's inventory
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/// </summary>
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public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
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public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
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{
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int scriptsValidForStarting = 0;
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List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
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foreach (TaskInventoryItem item in scripts)
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CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
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if (CreateScriptInstance(item, startParam, postOnRez, engine, stateSource))
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scriptsValidForStarting++;
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return scriptsValidForStarting;
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}
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public ArrayList GetScriptErrors(UUID itemID)
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@@ -264,61 +266,65 @@ namespace OpenSim.Region.Framework.Scenes
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/// Start a script which is in this prim's inventory.
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/// </summary>
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/// <param name="item"></param>
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/// <returns></returns>
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public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
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/// <returns>true if the script instance was created, false otherwise</returns>
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public bool CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
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{
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// m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}",
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// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
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return;
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return false;
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m_part.AddFlag(PrimFlags.Scripted);
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if (!m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts)
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if (m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts)
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return false;
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if (stateSource == 2 && // Prim crossing
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m_part.ParentGroup.Scene.m_trustBinaries)
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{
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if (stateSource == 2 && // Prim crossing
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m_part.ParentGroup.Scene.m_trustBinaries)
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lock (m_items)
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{
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lock (m_items)
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{
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m_items[item.ItemID].PermsMask = 0;
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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}
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
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m_part.ParentGroup.AddActiveScriptCount(1);
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m_part.ScheduleFullUpdate();
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return;
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m_items[item.ItemID].PermsMask = 0;
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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}
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
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m_part.ParentGroup.AddActiveScriptCount(1);
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m_part.ScheduleFullUpdate();
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return true;
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}
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AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
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if (null == asset)
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
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item.Name, item.ItemID, m_part.AbsolutePosition,
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m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
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return false;
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}
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else
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{
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if (m_part.ParentGroup.m_savedScriptState != null)
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item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
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lock (m_items)
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{
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m_items[item.ItemID].OldItemID = item.OldItemID;
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m_items[item.ItemID].PermsMask = 0;
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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}
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AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
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if (null == asset)
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
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item.Name, item.ItemID, m_part.AbsolutePosition,
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m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
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}
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else
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{
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if (m_part.ParentGroup.m_savedScriptState != null)
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item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
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string script = Utils.BytesToString(asset.Data);
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
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m_part.ParentGroup.AddActiveScriptCount(1);
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m_part.ScheduleFullUpdate();
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lock (m_items)
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{
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m_items[item.ItemID].OldItemID = item.OldItemID;
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m_items[item.ItemID].PermsMask = 0;
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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}
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string script = Utils.BytesToString(asset.Data);
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
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m_part.ParentGroup.AddActiveScriptCount(1);
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m_part.ScheduleFullUpdate();
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}
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return true;
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}
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}
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@@ -384,22 +390,22 @@ namespace OpenSim.Region.Framework.Scenes
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return stateID;
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}
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/// <summary>
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/// Start a script which is in this prim's inventory.
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/// </summary>
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/// <param name="itemId">
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/// A <see cref="UUID"/>
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/// </param>
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public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
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public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
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{
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TaskInventoryItem item = GetInventoryItem(itemId);
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if (item != null)
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CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
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{
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return CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
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}
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else
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
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itemId, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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return false;
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}
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}
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/// <summary>
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