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fix object crossings to other scene on same instance
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@@ -2302,8 +2302,13 @@ namespace OpenSim.Region.Framework.Scenes
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dupe.m_isBackedUp = false;
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dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>();
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dupe.inTransit = inTransit; // this shouldn't be needed TEST
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// a copy isnt backedup
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dupe.Backup = false;
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dupe.m_isBackedUp = false;
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// a copy is not in transit hopefully
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dupe.inTransit = false;
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// new group as no sitting avatars
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dupe.m_sittingAvatars = new List<ScenePresence>();
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