fix object crossings to other scene on same instance

This commit is contained in:
UbitUmarov
2015-09-26 01:31:57 +01:00
parent 07a8618c56
commit 0fb033e567
3 changed files with 10 additions and 1 deletions

View File

@@ -2302,8 +2302,13 @@ namespace OpenSim.Region.Framework.Scenes
dupe.m_isBackedUp = false;
dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>();
dupe.inTransit = inTransit; // this shouldn't be needed TEST
// a copy isnt backedup
dupe.Backup = false;
dupe.m_isBackedUp = false;
// a copy is not in transit hopefully
dupe.inTransit = false;
// new group as no sitting avatars
dupe.m_sittingAvatars = new List<ScenePresence>();