Better timing of MaintenanceThread's tasks (uses less CPU)

Updated OpenSim.ini.example
This commit is contained in:
Tedd Hansen
2008-02-22 19:46:13 +00:00
parent 582964800c
commit 0fb4374c1a
2 changed files with 56 additions and 34 deletions

View File

@@ -41,6 +41,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
//public ScriptEngine m_ScriptEngine;
private int MaintenanceLoopms;
private int MaintenanceLoopTicks_ScriptLoadUnload;
private int MaintenanceLoopTicks_Other;
public MaintenanceThread()
{
@@ -63,6 +66,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
foreach (ScriptEngine m_ScriptEngine in ScriptEngine.ScriptEngines)
{
MaintenanceLoopms = m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopms", 50);
MaintenanceLoopTicks_ScriptLoadUnload = m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopTicks_ScriptLoadUnload", 1);
MaintenanceLoopTicks_Other = m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopTicks_Other", 10);
return;
}
}
@@ -123,6 +129,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
long Last_maxFunctionExecutionTimens = 0; // DateTime.Now.Ticks;
long Last_ReReadConfigFilens = DateTime.Now.Ticks;
long Last_MaintenanceRun = 0;
int MaintenanceLoopTicks_ScriptLoadUnload_Count = 0;
int MaintenanceLoopTicks_Other_Count = 0;
while (true)
{
try
@@ -132,15 +142,20 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass
//if (PleaseShutdown)
// return;
MaintenanceLoopTicks_ScriptLoadUnload_Count++;
MaintenanceLoopTicks_Other_Count++;
foreach (ScriptEngine m_ScriptEngine in new ArrayList(ScriptEngine.ScriptEngines))
{
lastScriptEngine = m_ScriptEngine;
if (m_ScriptEngine != null)
// Re-reading config every x seconds
if (m_ScriptEngine.RefreshConfigFilens > 0)
{
// Re-reading config every x seconds
if (m_ScriptEngine.RefreshConfigFilens > 0)
if (MaintenanceLoopTicks_Other_Count >= MaintenanceLoopTicks_Other)
{
MaintenanceLoopTicks_Other_Count = 0;
// Check if its time to re-read config
if (DateTime.Now.Ticks - Last_ReReadConfigFilens >
m_ScriptEngine.RefreshConfigFilens)
@@ -150,29 +165,33 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
m_ScriptEngine.ReadConfig();
Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
}
}
// Adjust number of running script threads if not correct
if (m_ScriptEngine.m_EventQueueManager != null)
m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
// Check if any script has exceeded its max execution time
if (EventQueueManager.EnforceMaxExecutionTime)
{
// We are enforcing execution time
if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens >
EventQueueManager.maxFunctionExecutionTimens)
// Adjust number of running script threads if not correct
if (m_ScriptEngine.m_EventQueueManager != null)
m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
// Check if any script has exceeded its max execution time
if (EventQueueManager.EnforceMaxExecutionTime)
{
// Its time to check again
m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
// We are enforcing execution time
if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens >
EventQueueManager.maxFunctionExecutionTimens)
{
// Its time to check again
m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
}
}
}
// LOAD / UNLOAD SCRIPTS
if (m_ScriptEngine.m_ScriptManager != null)
m_ScriptEngine.m_ScriptManager.DoScriptLoadUnload();
if (MaintenanceLoopTicks_ScriptLoadUnload_Count >= MaintenanceLoopTicks_ScriptLoadUnload)
{
MaintenanceLoopTicks_ScriptLoadUnload_Count = 0;
// LOAD / UNLOAD SCRIPTS
if (m_ScriptEngine.m_ScriptManager != null)
m_ScriptEngine.m_ScriptManager.DoScriptLoadUnload();
}
}
}
}