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Bugfixes - Scripting works again
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@@ -131,6 +131,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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long Last_ReReadConfigFilens = DateTime.Now.Ticks;
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int MaintenanceLoopTicks_ScriptLoadUnload_Count = 0;
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int MaintenanceLoopTicks_Other_Count = 0;
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bool MaintenanceLoopTicks_ScriptLoadUnload_ResetCount = false;
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bool MaintenanceLoopTicks_Other_ResetCount = false;
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while (true)
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{
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@@ -140,6 +142,18 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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{
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System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass
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// Reset counters?
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if (MaintenanceLoopTicks_ScriptLoadUnload_ResetCount)
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{
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MaintenanceLoopTicks_ScriptLoadUnload_ResetCount = false;
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MaintenanceLoopTicks_ScriptLoadUnload_Count = 0;
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}
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if (MaintenanceLoopTicks_Other_ResetCount)
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{
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MaintenanceLoopTicks_Other_ResetCount = false;
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MaintenanceLoopTicks_Other_Count = 0;
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}
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// Increase our counters
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MaintenanceLoopTicks_ScriptLoadUnload_Count++;
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MaintenanceLoopTicks_Other_Count++;
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@@ -151,7 +165,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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// Re-reading config every x seconds
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if (MaintenanceLoopTicks_Other_Count >= MaintenanceLoopTicks_Other)
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{
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MaintenanceLoopTicks_Other_Count = 0;
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MaintenanceLoopTicks_Other_ResetCount = true;
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if (m_ScriptEngine.RefreshConfigFilens > 0)
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{
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@@ -187,7 +201,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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}
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if (MaintenanceLoopTicks_ScriptLoadUnload_Count >= MaintenanceLoopTicks_ScriptLoadUnload)
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{
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MaintenanceLoopTicks_ScriptLoadUnload_Count = 0;
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MaintenanceLoopTicks_ScriptLoadUnload_ResetCount = true;
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// LOAD / UNLOAD SCRIPTS
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if (m_ScriptEngine.m_ScriptManager != null)
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m_ScriptEngine.m_ScriptManager.DoScriptLoadUnload();
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