* Some more presence refactoring

This commit is contained in:
lbsa71
2007-09-20 23:28:08 +00:00
parent 7335e5710b
commit 101369e25a
6 changed files with 470 additions and 470 deletions

View File

@@ -314,7 +314,7 @@ namespace OpenSim.Region.Environment.Scenes
/// may need to create a new Physics actor.
if (dupe.RootPart.PhysActor != null)
{
dupe.RootPart.PhysActor = m_scene.phyScene.AddPrim(
dupe.RootPart.PhysActor = m_scene.PhysScene.AddPrim(
new PhysicsVector(dupe.RootPart.AbsolutePosition.X, dupe.RootPart.AbsolutePosition.Y,
dupe.RootPart.AbsolutePosition.Z),
new PhysicsVector(dupe.RootPart.Scale.X, dupe.RootPart.Scale.Y, dupe.RootPart.Scale.Z),