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* Some more presence refactoring
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@@ -314,7 +314,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// may need to create a new Physics actor.
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if (dupe.RootPart.PhysActor != null)
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{
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dupe.RootPart.PhysActor = m_scene.phyScene.AddPrim(
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dupe.RootPart.PhysActor = m_scene.PhysScene.AddPrim(
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new PhysicsVector(dupe.RootPart.AbsolutePosition.X, dupe.RootPart.AbsolutePosition.Y,
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dupe.RootPart.AbsolutePosition.Z),
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new PhysicsVector(dupe.RootPart.Scale.X, dupe.RootPart.Scale.Y, dupe.RootPart.Scale.Z),
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