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Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)
The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated.
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@@ -163,7 +163,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(userId, item1);
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scene.AddInventoryItem(item1);
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MemoryStream archiveWriteStream = new MemoryStream();
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archiverModule.OnInventoryArchiveSaved += SaveCompleted;
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@@ -282,7 +282,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(userId, item1);
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scene.AddInventoryItem(item1);
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MemoryStream archiveWriteStream = new MemoryStream();
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archiverModule.OnInventoryArchiveSaved += SaveCompleted;
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@@ -485,7 +485,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(userId, item1);
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scene.AddInventoryItem(item1);
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MemoryStream archiveWriteStream = new MemoryStream();
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archiverModule.OnInventoryArchiveSaved += SaveCompleted;
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