Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2010-03-04 11:02:01 +00:00
26 changed files with 958 additions and 318 deletions

View File

@@ -573,8 +573,8 @@ namespace OpenSim.Region.Framework.Scenes
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> PlaySoundSlavePrims
{
get { return m_LoopSoundSlavePrims; }
set { m_LoopSoundSlavePrims = value; }
get { return m_PlaySoundSlavePrims; }
set { m_PlaySoundSlavePrims = value; }
}
private SceneObjectPart m_LoopSoundMasterPrim = null;
@@ -2842,29 +2842,59 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
{
m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
}
// /// <summary>
// ///
// /// </summary>
// /// <param name="remoteClient"></param>
// public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
// {
// m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
// }
/// <summary>
///
/// Send a full update to the client for the given part
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="clientFlags"></param>
protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
{
// m_log.DebugFormat(
// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
if (IsRoot)
{
if (IsAttachment)
{
SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags);
}
else
{
SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
}
}
else
{
SendFullUpdateToClient(remoteClient, clientFlags);
}
}
/// <summary>
/// Send a full update for this part to all clients.
/// </summary>
public void SendFullUpdateToAllClients()
{
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
for (int i = 0; i < avatars.Length; i++)
{
// Ugly reference :(
m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
avatars[i].GenerateClientFlags(UUID));
SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID));
}
}
/// <summary>
/// Send a full update to all clients except the one nominated.
/// </summary>
/// <param name="agentID"></param>
public void SendFullUpdateToAllClientsExcept(UUID agentID)
{
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
@@ -2872,10 +2902,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// Ugly reference :(
if (avatars[i].UUID != agentID)
{
m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
avatars[i].GenerateClientFlags(UUID));
}
SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID));
}
}