* Refactor: Move bulk of CreateFolder from UserProfileCacheService into CachedUserInfo

* Remove unused/superseded methods from GridInventoryService
This commit is contained in:
Justin Clarke Casey
2008-05-03 18:57:02 +00:00
parent a5dfca8958
commit 1087542705
5 changed files with 124 additions and 131 deletions

View File

@@ -28,8 +28,11 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using libsecondlife;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
@@ -47,72 +50,19 @@ namespace OpenSim.Grid.InventoryServer
{
}
/// <summary>
/// Get a user's inventory.
/// </summary>
/// <param name="userID"></param>
/// <param name="folderList"></param>
/// <param name="itemsList"></param>
/// <returns>true if the inventory was retrieved, false otherwise</returns>
private bool GetUsersInventory(LLUUID userID, out List<InventoryFolderBase> folderList,
out List<InventoryItemBase> itemsList)
{
List<InventoryFolderBase> allFolders = GetInventorySkeleton(userID);
List<InventoryItemBase> allItems = new List<InventoryItemBase>();
foreach (InventoryFolderBase folder in allFolders)
{
List<InventoryItemBase> items = RequestFolderItems(folder.ID);
if (items != null)
{
allItems.InsertRange(0, items);
}
}
folderList = allFolders;
itemsList = allItems;
if (folderList != null)
{
return true;
}
else
{
return false;
}
}
private List<InventoryFolderBase> GetAllFolders(LLUUID folder)
{
List<InventoryFolderBase> allFolders = new List<InventoryFolderBase>();
List<InventoryFolderBase> folders = RequestSubFolders(folder);
if (folders != null)
{
allFolders.InsertRange(0, folders);
foreach (InventoryFolderBase subfolder in folders)
{
List<InventoryFolderBase> subFolders = GetAllFolders(subfolder.ID);
if (subFolders != null)
{
allFolders.InsertRange(0, subFolders);
}
}
}
return allFolders;
}
/// <summary>
/// Return a user's entire inventory
/// </summary>
/// <param name="rawUserID"></param>
/// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns>
public InventoryCollection GetUserInventory(Guid rawUserID)
{
// uncomment me to simulate an overloaded inventory server
//Thread.Sleep(20000);
{
LLUUID userID = new LLUUID(rawUserID);
m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID);
m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID);
// uncomment me to simulate an overloaded inventory server
//Thread.Sleep(20000);
InventoryCollection invCollection = new InventoryCollection();