*Master User is now set up

*Added support for getting user profile information from remote grid server (untested)
*Updated prebuild.xml
This commit is contained in:
mingchen
2007-06-28 16:17:20 +00:00
parent e1ebfaef63
commit 108d89f894
43 changed files with 389 additions and 269 deletions

View File

@@ -148,64 +148,64 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="RegionManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="EstateManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ParcelManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Entity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\IScenePresenceBody.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Scene.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Scene.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\SceneBase.cs">
<Compile Include="Scenes\ScenePresence.Body.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\SceneEvents.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\SceneObject.cs">
<Compile Include="Scenes\ScenePresence.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\ScenePresence.Animations.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\ScenePresence.Body.cs">
<Compile Include="Scenes\Scene.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\ScenePresence.cs">
<Compile Include="Scenes\SceneObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Script.cs">
<Compile Include="Scenes\Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\ScriptInfo.cs">
<Compile Include="Scenes\IScenePresenceBody.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Entity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\SceneBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Scene.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\ScriptManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\ScriptInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Script.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\CSharpScriptEngine.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JScriptEngine.cs">
<Compile Include="Scenes\scripting\Engines\JSharpScriptEngine.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JSharpScriptEngine.cs">
<Compile Include="Scenes\scripting\Engines\JScriptEngine.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>

View File

@@ -11,26 +11,26 @@
<resources prefix="OpenSim.Region.Environment" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="RegionManager.cs" />
<include name="EstateManager.cs" />
<include name="ParcelManager.cs" />
<include name="RegionManager.cs" />
<include name="Scenes/Entity.cs" />
<include name="Scenes/IScenePresenceBody.cs" />
<include name="Scenes/Primitive.cs" />
<include name="Scenes/Scene.cs" />
<include name="Scenes/Scene.PacketHandlers.cs" />
<include name="Scenes/SceneBase.cs" />
<include name="Scenes/SceneEvents.cs" />
<include name="Scenes/SceneObject.cs" />
<include name="Scenes/ScenePresence.Animations.cs" />
<include name="Scenes/ScenePresence.Body.cs" />
<include name="Scenes/SceneEvents.cs" />
<include name="Scenes/ScenePresence.cs" />
<include name="Scenes/scripting/Script.cs" />
<include name="Scenes/scripting/ScriptInfo.cs" />
<include name="Scenes/ScenePresence.Animations.cs" />
<include name="Scenes/Scene.PacketHandlers.cs" />
<include name="Scenes/SceneObject.cs" />
<include name="Scenes/Primitive.cs" />
<include name="Scenes/IScenePresenceBody.cs" />
<include name="Scenes/Entity.cs" />
<include name="Scenes/SceneBase.cs" />
<include name="Scenes/Scene.cs" />
<include name="Scenes/scripting/ScriptManager.cs" />
<include name="Scenes/scripting/ScriptInfo.cs" />
<include name="Scenes/scripting/Script.cs" />
<include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" />
<include name="Scenes/scripting/Engines/JScriptEngine.cs" />
<include name="Scenes/scripting/Engines/JSharpScriptEngine.cs" />
<include name="Scenes/scripting/Engines/JScriptEngine.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>