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*Master User is now set up
*Added support for getting user profile information from remote grid server (untested) *Updated prebuild.xml
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@@ -148,64 +148,64 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="RegionManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="EstateManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ParcelManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\Entity.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\IScenePresenceBody.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\Primitive.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\Scene.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\Scene.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\SceneBase.cs">
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<Compile Include="Scenes\ScenePresence.Body.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\SceneEvents.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\SceneObject.cs">
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<Compile Include="Scenes\ScenePresence.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\ScenePresence.Animations.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\ScenePresence.Body.cs">
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<Compile Include="Scenes\Scene.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\ScenePresence.cs">
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<Compile Include="Scenes\SceneObject.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\scripting\Script.cs">
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<Compile Include="Scenes\Primitive.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\scripting\ScriptInfo.cs">
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<Compile Include="Scenes\IScenePresenceBody.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\Entity.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\SceneBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\Scene.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\scripting\ScriptManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\scripting\ScriptInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\scripting\Script.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\scripting\Engines\CSharpScriptEngine.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\scripting\Engines\JScriptEngine.cs">
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<Compile Include="Scenes\scripting\Engines\JSharpScriptEngine.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\scripting\Engines\JSharpScriptEngine.cs">
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<Compile Include="Scenes\scripting\Engines\JScriptEngine.cs">
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<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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@@ -11,26 +11,26 @@
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<resources prefix="OpenSim.Region.Environment" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="RegionManager.cs" />
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<include name="EstateManager.cs" />
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<include name="ParcelManager.cs" />
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<include name="RegionManager.cs" />
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<include name="Scenes/Entity.cs" />
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<include name="Scenes/IScenePresenceBody.cs" />
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<include name="Scenes/Primitive.cs" />
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<include name="Scenes/Scene.cs" />
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<include name="Scenes/Scene.PacketHandlers.cs" />
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<include name="Scenes/SceneBase.cs" />
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<include name="Scenes/SceneEvents.cs" />
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<include name="Scenes/SceneObject.cs" />
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<include name="Scenes/ScenePresence.Animations.cs" />
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<include name="Scenes/ScenePresence.Body.cs" />
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<include name="Scenes/SceneEvents.cs" />
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<include name="Scenes/ScenePresence.cs" />
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<include name="Scenes/scripting/Script.cs" />
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<include name="Scenes/scripting/ScriptInfo.cs" />
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<include name="Scenes/ScenePresence.Animations.cs" />
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<include name="Scenes/Scene.PacketHandlers.cs" />
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<include name="Scenes/SceneObject.cs" />
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<include name="Scenes/Primitive.cs" />
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<include name="Scenes/IScenePresenceBody.cs" />
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<include name="Scenes/Entity.cs" />
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<include name="Scenes/SceneBase.cs" />
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<include name="Scenes/Scene.cs" />
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<include name="Scenes/scripting/ScriptManager.cs" />
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<include name="Scenes/scripting/ScriptInfo.cs" />
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<include name="Scenes/scripting/Script.cs" />
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<include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" />
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<include name="Scenes/scripting/Engines/JScriptEngine.cs" />
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<include name="Scenes/scripting/Engines/JSharpScriptEngine.cs" />
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<include name="Scenes/scripting/Engines/JScriptEngine.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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