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a few more
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@@ -2205,7 +2205,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (face >= 0 && face < nsides)
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{
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texcolor = tex.CreateFace((uint)face).RGBA;
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texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
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texcolor.A = Utils.Clamp((float)alpha, 0.0f, 1.0f);
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tex.FaceTextures[face].RGBA = texcolor;
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part.UpdateTextureEntry(tex);
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return;
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@@ -2217,7 +2217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (tex.FaceTextures[i] != null)
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{
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texcolor = tex.FaceTextures[i].RGBA;
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texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
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texcolor.A = Utils.Clamp((float)alpha, 0.0f, 1.0f);
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tex.FaceTextures[i].RGBA = texcolor;
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}
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}
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@@ -2227,7 +2227,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (tex.DefaultTexture != null)
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{
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texcolor = tex.DefaultTexture.RGBA;
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texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
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texcolor.A = Utils.Clamp((float)alpha, 0.0f, 1.0f);
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tex.DefaultTexture.RGBA = texcolor;
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}
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@@ -2314,12 +2314,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (light)
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{
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pbs.LightEntry = true;
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pbs.LightColorR = Util.Clip((float)color.x, 0.0f, 1.0f);
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pbs.LightColorG = Util.Clip((float)color.y, 0.0f, 1.0f);
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pbs.LightColorB = Util.Clip((float)color.z, 0.0f, 1.0f);
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pbs.LightIntensity = Util.Clip((float)intensity, 0.0f, 1.0f);
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pbs.LightRadius = Util.Clip((float)radius, 0.1f, 20.0f);
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pbs.LightFalloff = Util.Clip((float)falloff, 0.01f, 2.0f);
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pbs.LightColorR = Utils.Clamp((float)color.x, 0.0f, 1.0f);
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pbs.LightColorG = Utils.Clamp((float)color.y, 0.0f, 1.0f);
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pbs.LightColorB = Utils.Clamp((float)color.z, 0.0f, 1.0f);
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pbs.LightIntensity = Utils.Clamp(intensity, 0.0f, 1.0f);
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pbs.LightRadius = Utils.Clamp(radius, 0.1f, 20.0f);
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pbs.LightFalloff = Utils.Clamp(falloff, 0.01f, 2.0f);
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}
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else
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{
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@@ -3163,7 +3163,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
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if(soundID == UUID.Zero)
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if(soundID.IsZero())
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return;
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m_SoundModule.LoopSound(m_host.UUID, soundID, volume, false,false);
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@@ -4886,8 +4886,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llSetText(string text, LSL_Vector color, double alpha)
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{
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Vector3 av3 = Util.Clip(color, 0.0f, 1.0f);
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m_host.SetText(text, av3, Util.Clip((float)alpha, 0.0f, 1.0f));
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Vector3 av3 = Vector3.Clamp(color, 0.0f, 1.0f);
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m_host.SetText(text, av3, Utils.Clamp((float)alpha, 0.0f, 1.0f));
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}
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public LSL_Float llWater(LSL_Vector offset)
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@@ -10134,8 +10134,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXT: arg #{1} - parameter 4 must be float", rulesParsed, idx - idxStart - 1));
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return new LSL_List();
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}
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Vector3 av3 = Util.Clip(primTextColor, 0.0f, 1.0f);
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part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
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Vector3 av3 = Vector3.Clamp(primTextColor, 0.0f, 1.0f);
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part.SetText(primText, av3, Utils.Clamp((float)primTextAlpha, 0.0f, 1.0f));
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break;
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