a few more

This commit is contained in:
UbitUmarov
2022-03-18 02:29:00 +00:00
parent 846d2df245
commit 1097145e08

View File

@@ -2205,7 +2205,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (face >= 0 && face < nsides)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
texcolor.A = Utils.Clamp((float)alpha, 0.0f, 1.0f);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTextureEntry(tex);
return;
@@ -2217,7 +2217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
texcolor.A = Utils.Clamp((float)alpha, 0.0f, 1.0f);
tex.FaceTextures[i].RGBA = texcolor;
}
}
@@ -2227,7 +2227,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (tex.DefaultTexture != null)
{
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
texcolor.A = Utils.Clamp((float)alpha, 0.0f, 1.0f);
tex.DefaultTexture.RGBA = texcolor;
}
@@ -2314,12 +2314,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (light)
{
pbs.LightEntry = true;
pbs.LightColorR = Util.Clip((float)color.x, 0.0f, 1.0f);
pbs.LightColorG = Util.Clip((float)color.y, 0.0f, 1.0f);
pbs.LightColorB = Util.Clip((float)color.z, 0.0f, 1.0f);
pbs.LightIntensity = Util.Clip((float)intensity, 0.0f, 1.0f);
pbs.LightRadius = Util.Clip((float)radius, 0.1f, 20.0f);
pbs.LightFalloff = Util.Clip((float)falloff, 0.01f, 2.0f);
pbs.LightColorR = Utils.Clamp((float)color.x, 0.0f, 1.0f);
pbs.LightColorG = Utils.Clamp((float)color.y, 0.0f, 1.0f);
pbs.LightColorB = Utils.Clamp((float)color.z, 0.0f, 1.0f);
pbs.LightIntensity = Utils.Clamp(intensity, 0.0f, 1.0f);
pbs.LightRadius = Utils.Clamp(radius, 0.1f, 20.0f);
pbs.LightFalloff = Utils.Clamp(falloff, 0.01f, 2.0f);
}
else
{
@@ -3163,7 +3163,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
if(soundID == UUID.Zero)
if(soundID.IsZero())
return;
m_SoundModule.LoopSound(m_host.UUID, soundID, volume, false,false);
@@ -4886,8 +4886,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetText(string text, LSL_Vector color, double alpha)
{
Vector3 av3 = Util.Clip(color, 0.0f, 1.0f);
m_host.SetText(text, av3, Util.Clip((float)alpha, 0.0f, 1.0f));
Vector3 av3 = Vector3.Clamp(color, 0.0f, 1.0f);
m_host.SetText(text, av3, Utils.Clamp((float)alpha, 0.0f, 1.0f));
}
public LSL_Float llWater(LSL_Vector offset)
@@ -10134,8 +10134,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXT: arg #{1} - parameter 4 must be float", rulesParsed, idx - idxStart - 1));
return new LSL_List();
}
Vector3 av3 = Util.Clip(primTextColor, 0.0f, 1.0f);
part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
Vector3 av3 = Vector3.Clamp(primTextColor, 0.0f, 1.0f);
part.SetText(primText, av3, Utils.Clamp((float)primTextAlpha, 0.0f, 1.0f));
break;