mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
Fixed the naming mess around data connectors for simulation data
This commit is contained in:
111
OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
Normal file
111
OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
Normal file
@@ -0,0 +1,111 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
public interface ISimulationDataStore
|
||||
{
|
||||
/// <summary>
|
||||
/// Initialises the data storage engine
|
||||
/// </summary>
|
||||
/// <param name="filename">The file to save the database to (may not be applicable). Alternatively,
|
||||
/// a connection string for the database</param>
|
||||
void Initialise(string filename);
|
||||
|
||||
/// <summary>
|
||||
/// Dispose the database
|
||||
/// </summary>
|
||||
void Dispose();
|
||||
|
||||
/// <summary>
|
||||
/// Stores all object's details apart from inventory
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
/// <param name="regionUUID"></param>
|
||||
void StoreObject(SceneObjectGroup obj, UUID regionUUID);
|
||||
|
||||
/// <summary>
|
||||
/// Entirely removes the object, including inventory
|
||||
/// </summary>
|
||||
/// <param name="uuid"></param>
|
||||
/// <param name="regionUUID"></param>
|
||||
/// <returns></returns>
|
||||
void RemoveObject(UUID uuid, UUID regionUUID);
|
||||
|
||||
/// <summary>
|
||||
/// Store a prim's inventory
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items);
|
||||
|
||||
/// <summary>
|
||||
/// Load persisted objects from region storage.
|
||||
/// </summary>
|
||||
/// <param name="regionUUID">the Region UUID</param>
|
||||
/// <returns>List of loaded groups</returns>
|
||||
List<SceneObjectGroup> LoadObjects(UUID regionUUID);
|
||||
|
||||
/// <summary>
|
||||
/// Store a terrain revision in region storage
|
||||
/// </summary>
|
||||
/// <param name="ter">HeightField data</param>
|
||||
/// <param name="regionID">region UUID</param>
|
||||
void StoreTerrain(double[,] terrain, UUID regionID);
|
||||
|
||||
/// <summary>
|
||||
/// Load the latest terrain revision from region storage
|
||||
/// </summary>
|
||||
/// <param name="regionID">the region UUID</param>
|
||||
/// <returns>Heightfield data</returns>
|
||||
double[,] LoadTerrain(UUID regionID);
|
||||
|
||||
void StoreLandObject(ILandObject Parcel);
|
||||
|
||||
/// <summary>
|
||||
/// <list type="bullet">
|
||||
/// <item>delete from land where UUID=globalID</item>
|
||||
/// <item>delete from landaccesslist where LandUUID=globalID</item>
|
||||
/// </list>
|
||||
/// </summary>
|
||||
/// <param name="globalID"></param>
|
||||
void RemoveLandObject(UUID globalID);
|
||||
|
||||
List<LandData> LoadLandObjects(UUID regionUUID);
|
||||
|
||||
void StoreRegionSettings(RegionSettings rs);
|
||||
RegionSettings LoadRegionSettings(UUID regionUUID);
|
||||
RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
|
||||
void StoreRegionWindlightSettings(RegionLightShareData wl);
|
||||
|
||||
void Shutdown();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user