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Fixes a race condition in EQ processing that was making EQs pop up again upon client close.
Commented remote call on GetSystemFolders again, so that it's not live yet.
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@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
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public void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> seeds)
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{
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//m_log.Debug(" !!! Setting child seeds in {0} to {1}", RegionInfo.RegionName, value.Count);
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//m_log.DebugFormat(" !!! Setting child seeds in {0} to {1}", m_scene.RegionInfo.RegionName, seeds.Count);
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childrenSeeds[agentID] = seeds;
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}
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