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* Tweak the character controller some more
* Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock.
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@@ -963,7 +963,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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if (m_flying)
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{
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// Slight PID correction
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vec.Z += (((-1 * m_parent_scene.gravityz) * m_mass) * 0.035f);
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vec.Z += (((-1 * m_parent_scene.gravityz) * m_mass) * 0.06f);
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//auto fly height. Kitto Flora
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