mirror of
https://github.com/opensim/opensim.git
synced 2026-08-02 23:18:34 +08:00
Merge branch 'master' into presence-refactor
This merge was very conflicted. I think I got them all, but I can't be sure. I had to merge to master or risk divergence to the point of unmergeability.
This commit is contained in:
@@ -2110,14 +2110,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Integer llRotTarget(LSL_Rotation rot, double error)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llRotTarget");
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return 0;
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return m_host.registerRotTargetWaypoint(new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), (float)error);
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}
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public void llRotTargetRemove(int number)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llRotTargetRemove");
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m_host.unregisterRotTargetWaypoint(number);
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}
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public void llMoveToTarget(LSL_Vector target, double tau)
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@@ -7286,23 +7285,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Integer llGetNumberOfPrims()
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{
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m_host.AddScriptLPS(1);
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ScenePresence[] presences = World.GetScenePresences();
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if (presences.Length == 0)
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return 0;
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int avatarCount = 0;
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for (int i = 0; i < presences.Length; i++)
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World.ForEachScenePresence(delegate(ScenePresence presence)
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{
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ScenePresence presence = presences[i];
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if (!presence.IsChildAgent && presence.ParentID != 0)
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{
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if (m_host.ParentGroup.HasChildPrim(presence.ParentID))
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{
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if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
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avatarCount++;
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}
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}
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}
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});
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return m_host.ParentGroup.PrimCount + avatarCount;
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}
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@@ -1981,6 +1981,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return (int)pws;
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}
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public void osSetSpeed(string UUID, float SpeedModifier)
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{
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CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
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@@ -1988,6 +1989,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
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avatar.SpeedModifier = SpeedModifier;
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}
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public void osKickAvatar(string FirstName,string SurName,string alert)
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{
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CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
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@@ -2008,6 +2010,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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}
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public void osCauseDamage(string avatar, double damage)
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{
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CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
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@@ -2035,6 +2038,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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}
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public void osCauseHealing(string avatar, double healing)
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{
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CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
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@@ -2059,4 +2063,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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}
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}
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}
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@@ -62,6 +62,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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land_collision_end = 4096,
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land_collision_start = 8192,
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at_target = 16384,
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at_rot_target = 16777216,
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listen = 32768,
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money = 65536,
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moving_end = 131072,
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@@ -203,7 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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}
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m_eventFlagsMap.Add("attach", scriptEvents.attach);
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// m_eventFlagsMap.Add("at_rot_target",(long)scriptEvents.at_rot_target);
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m_eventFlagsMap.Add("at_rot_target", scriptEvents.at_rot_target);
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m_eventFlagsMap.Add("at_target", scriptEvents.at_target);
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// m_eventFlagsMap.Add("changed",(long)scriptEvents.changed);
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m_eventFlagsMap.Add("collision", scriptEvents.collision);
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@@ -59,10 +59,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
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myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target;
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myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target;
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myScriptEngine.World.EventManager.OnScriptAtRotTargetEvent += at_rot_target;
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myScriptEngine.World.EventManager.OnScriptNotAtRotTargetEvent += not_at_rot_target;
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myScriptEngine.World.EventManager.OnScriptControlEvent += control;
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myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start;
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myScriptEngine.World.EventManager.OnScriptColliding += collision;
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myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end;
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myScriptEngine.World.EventManager.OnScriptLandColliderStart += land_collision_start;
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myScriptEngine.World.EventManager.OnScriptLandColliding += land_collision;
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myScriptEngine.World.EventManager.OnScriptLandColliderEnd += land_collision_end;
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IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
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if (money != null)
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{
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@@ -285,29 +290,63 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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det.ToArray()));
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}
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public void land_collision_start(uint localID, UUID itemID)
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{
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myScriptEngine.PostObjectEvent(localID, new EventParams(
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"land_collision_start",
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new object[0],
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new DetectParams[0]));
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public void land_collision_start(uint localID, ColliderArgs col)
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{
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List<DetectParams> det = new List<DetectParams>();
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foreach (DetectedObject detobj in col.Colliders)
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{
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DetectParams d = new DetectParams();
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d.Position = new LSL_Types.Vector3(detobj.posVector.X,
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detobj.posVector.Y,
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detobj.posVector.Z);
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d.Populate(myScriptEngine.World);
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det.Add(d);
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myScriptEngine.PostObjectEvent(localID, new EventParams(
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"land_collision_start",
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new Object[] { new LSL_Types.Vector3(d.Position) },
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det.ToArray()));
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}
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}
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public void land_collision(uint localID, UUID itemID)
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public void land_collision(uint localID, ColliderArgs col)
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{
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myScriptEngine.PostObjectEvent(localID, new EventParams(
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"land_collision",
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new object[0],
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new DetectParams[0]));
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List<DetectParams> det = new List<DetectParams>();
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foreach (DetectedObject detobj in col.Colliders)
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{
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DetectParams d = new DetectParams();
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d.Position = new LSL_Types.Vector3(detobj.posVector.X,
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detobj.posVector.Y,
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detobj.posVector.Z);
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d.Populate(myScriptEngine.World);
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det.Add(d);
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myScriptEngine.PostObjectEvent(localID, new EventParams(
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"land_collision",
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new Object[] { new LSL_Types.Vector3(d.Position) },
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det.ToArray()));
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}
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}
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public void land_collision_end(uint localID, UUID itemID)
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public void land_collision_end(uint localID, ColliderArgs col)
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{
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myScriptEngine.PostObjectEvent(localID, new EventParams(
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"land_collision_end",
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new object[0],
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new DetectParams[0]));
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}
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List<DetectParams> det = new List<DetectParams>();
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foreach (DetectedObject detobj in col.Colliders)
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{
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DetectParams d = new DetectParams();
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d.Position = new LSL_Types.Vector3(detobj.posVector.X,
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detobj.posVector.Y,
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detobj.posVector.Z);
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d.Populate(myScriptEngine.World);
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det.Add(d);
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myScriptEngine.PostObjectEvent(localID, new EventParams(
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"land_collision_end",
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new Object[] { new LSL_Types.Vector3(d.Position) },
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det.ToArray()));
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}
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}
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// timer: not handled here
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// listen: not handled here
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@@ -353,14 +392,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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new DetectParams[0]));
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}
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public void at_rot_target(uint localID, UUID itemID)
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public void at_rot_target(uint localID, uint handle, Quaternion targetrot,
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Quaternion atrot)
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{
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myScriptEngine.PostObjectEvent(localID, new EventParams(
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"at_rot_target",new object[0],
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"at_rot_target", new object[] {
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new LSL_Types.LSLInteger(handle),
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new LSL_Types.Quaternion(targetrot.X,targetrot.Y,targetrot.Z,targetrot.W),
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new LSL_Types.Quaternion(atrot.X,atrot.Y,atrot.Z,atrot.W) },
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new DetectParams[0]));
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}
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public void not_at_rot_target(uint localID, UUID itemID)
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public void not_at_rot_target(uint localID)
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{
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myScriptEngine.PostObjectEvent(localID, new EventParams(
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"not_at_rot_target",new object[0],
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