Merge branch 'master' into presence-refactor

This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
This commit is contained in:
Melanie
2010-01-16 00:05:08 +00:00
56 changed files with 2913 additions and 531 deletions

View File

@@ -1981,6 +1981,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return (int)pws;
}
public void osSetSpeed(string UUID, float SpeedModifier)
{
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
@@ -1988,6 +1989,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
avatar.SpeedModifier = SpeedModifier;
}
public void osKickAvatar(string FirstName,string SurName,string alert)
{
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
@@ -2008,6 +2010,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
}
public void osCauseDamage(string avatar, double damage)
{
CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
@@ -2035,6 +2038,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
}
public void osCauseHealing(string avatar, double healing)
{
CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
@@ -2059,4 +2063,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
}
}
}