Merge branch 'master' into presence-refactor

This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
This commit is contained in:
Melanie
2010-01-16 00:05:08 +00:00
56 changed files with 2913 additions and 531 deletions

View File

@@ -67,7 +67,7 @@ namespace OpenSim.Services.Connectors
IConfig authorizationConfig = source.Configs["AuthorizationService"];
if (authorizationConfig == null)
{
m_log.Info("[AUTHORIZATION CONNECTOR]: AuthorizationService missing from OpenSim.ini");
//m_log.Info("[AUTHORIZATION CONNECTOR]: AuthorizationService missing from OpenSim.ini");
throw new Exception("Authorization connector init error");
}
@@ -86,6 +86,7 @@ namespace OpenSim.Services.Connectors
bool responseOnFailure = authorizationConfig.GetBoolean("ResponseOnFailure",true);
m_ResponseOnFailure = responseOnFailure;
m_log.Info("[AUTHORIZATION CONNECTOR]: AuthorizationService initialized");
}
public bool IsAuthorizedForRegion(string userID, string firstname, string surname, string email, string regionName, string regionID, out string message)

View File

@@ -86,7 +86,7 @@ namespace OpenSim.Services.Connectors
#region IGridService
public virtual bool RegisterRegion(UUID scopeID, GridRegion regionInfo)
public virtual string RegisterRegion(UUID scopeID, GridRegion regionInfo)
{
Dictionary<string, object> rinfo = regionInfo.ToKeyValuePairs();
Dictionary<string, object> sendData = new Dictionary<string,object>();
@@ -110,11 +110,23 @@ namespace OpenSim.Services.Connectors
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
if (replyData.ContainsKey("Result")&& (replyData["Result"].ToString().ToLower() == "success"))
return true;
{
return String.Empty;
}
else if (replyData.ContainsKey("Result")&& (replyData["Result"].ToString().ToLower() == "failure"))
{
m_log.DebugFormat("[GRID CONNECTOR]: Registration failed: {0}", replyData["Message"].ToString());
return replyData["Message"].ToString();
}
else if (!replyData.ContainsKey("Result"))
{
m_log.DebugFormat("[GRID CONNECTOR]: reply data does not contain result field");
}
else
{
m_log.DebugFormat("[GRID CONNECTOR]: unexpected result {0}", replyData["Result"].ToString());
return "Unexpected result "+replyData["Result"].ToString();
}
}
else
@@ -125,7 +137,7 @@ namespace OpenSim.Services.Connectors
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
}
return false;
return "Error communicating with grid service";
}
public virtual bool DeregisterRegion(UUID regionID)

View File

@@ -0,0 +1,535 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using OpenSim.Server.Base;
using OpenMetaverse;
namespace OpenSim.Services.Connectors
{
public class XInventoryServicesConnector : IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private string m_ServerURI = String.Empty;
public XInventoryServicesConnector()
{
}
public XInventoryServicesConnector(string serverURI)
{
m_ServerURI = serverURI.TrimEnd('/');
}
public XInventoryServicesConnector(IConfigSource source)
{
Initialise(source);
}
public virtual void Initialise(IConfigSource source)
{
IConfig assetConfig = source.Configs["InventoryService"];
if (assetConfig == null)
{
m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpanSim.ini");
throw new Exception("Inventory connector init error");
}
string serviceURI = assetConfig.GetString("InventoryServerURI",
String.Empty);
if (serviceURI == String.Empty)
{
m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
throw new Exception("Inventory connector init error");
}
m_ServerURI = serviceURI;
}
public bool CreateUserInventory(UUID principalID)
{
Dictionary<string,object> ret = MakeRequest("CREATEUSERINVENTORY",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
{
Dictionary<string,object> ret = MakeRequest("GETINVENTORYSKELETON",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() }
});
if (ret == null)
return null;
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
foreach (Object o in ret.Values)
folders.Add(BuildFolder((Dictionary<string,object>)o));
return folders;
}
public InventoryFolderBase GetRootFolder(UUID principalID)
{
Dictionary<string,object> ret = MakeRequest("GETROOTFOLDER",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() }
});
if (ret == null)
return null;
if (ret.Count == 0)
return null;
return BuildFolder(ret);
}
public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
{
Dictionary<string,object> ret = MakeRequest("GETFOLDERFORTYPE",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "TYPE", ((int)type).ToString() }
});
if (ret == null)
return null;
if (ret.Count == 0)
return null;
return BuildFolder(ret);
}
public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
{
Dictionary<string,object> ret = MakeRequest("GETFOLDERCONTENT",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "FOLDER", folderID.ToString() }
});
if (ret == null)
return null;
if (ret.Count == 0)
return null;
InventoryCollection inventory = new InventoryCollection();
inventory.Folders = new List<InventoryFolderBase>();
inventory.Items = new List<InventoryItemBase>();
inventory.UserID = principalID;
Dictionary<string,object> folders =
(Dictionary<string,object>)ret["FOLDERS"];
Dictionary<string,object> items =
(Dictionary<string,object>)ret["ITEMS"];
foreach (Object o in folders.Values)
inventory.Folders.Add(BuildFolder((Dictionary<string,object>)o));
foreach (Object o in items.Values)
inventory.Items.Add(BuildItem((Dictionary<string,object>)o));
return inventory;
}
public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
{
Dictionary<string,object> ret = MakeRequest("GETFOLDERCONTENT",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "FOLDER", folderID.ToString() }
});
if (ret == null)
return null;
if (ret.Count == 0)
return null;
List<InventoryItemBase> items = new List<InventoryItemBase>();
foreach (Object o in ret.Values)
items.Add(BuildItem((Dictionary<string,object>)o));
return items;
}
public bool AddFolder(InventoryFolderBase folder)
{
Dictionary<string,object> ret = MakeRequest("ADDFOLDER",
new Dictionary<string,object> {
{ "ParentID", folder.ParentID.ToString() },
{ "Type", folder.Type.ToString() },
{ "Version", folder.Version.ToString() },
{ "Name", folder.Name.ToString() },
{ "Owner", folder.Owner.ToString() },
{ "ID", folder.ID.ToString() }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public bool UpdateFolder(InventoryFolderBase folder)
{
Dictionary<string,object> ret = MakeRequest("UPDATEFOLDER",
new Dictionary<string,object> {
{ "ParentID", folder.ParentID.ToString() },
{ "Type", folder.Type.ToString() },
{ "Version", folder.Version.ToString() },
{ "Name", folder.Name.ToString() },
{ "Owner", folder.Owner.ToString() },
{ "ID", folder.ID.ToString() }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public bool MoveFolder(InventoryFolderBase folder)
{
Dictionary<string,object> ret = MakeRequest("MOVEFOLDER",
new Dictionary<string,object> {
{ "ParentID", folder.ParentID.ToString() },
{ "ID", folder.ID.ToString() }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
{
List<string> slist = new List<string>();
foreach (UUID f in folderIDs)
slist.Add(f.ToString());
Dictionary<string,object> ret = MakeRequest("DELETEFOLDERS",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "FOLDERS", slist }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public bool PurgeFolder(InventoryFolderBase folder)
{
Dictionary<string,object> ret = MakeRequest("PURGEFOLDER",
new Dictionary<string,object> {
{ "ID", folder.ID.ToString() }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public bool AddItem(InventoryItemBase item)
{
Dictionary<string,object> ret = MakeRequest("ADDITEM",
new Dictionary<string,object> {
{ "AssetID", item.AssetID.ToString() },
{ "AssetType", item.AssetType.ToString() },
{ "Name", item.Name.ToString() },
{ "Owner", item.Owner.ToString() },
{ "ID", item.ID.ToString() },
{ "InvType", item.InvType.ToString() },
{ "Folder", item.Folder.ToString() },
{ "CreatorId", item.CreatorId.ToString() },
{ "Description", item.Description.ToString() },
{ "NextPermissions", item.NextPermissions.ToString() },
{ "CurrentPermissions", item.CurrentPermissions.ToString() },
{ "BasePermissions", item.BasePermissions.ToString() },
{ "EveryOnePermissions", item.EveryOnePermissions.ToString() },
{ "GroupPermissions", item.GroupPermissions.ToString() },
{ "GroupID", item.GroupID.ToString() },
{ "GroupOwned", item.GroupOwned.ToString() },
{ "SalePrice", item.SalePrice.ToString() },
{ "SaleType", item.SaleType.ToString() },
{ "Flags", item.Flags.ToString() },
{ "CreationDate", item.CreationDate.ToString() }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public bool UpdateItem(InventoryItemBase item)
{
Dictionary<string,object> ret = MakeRequest("UPDATEITEM",
new Dictionary<string,object> {
{ "AssetID", item.AssetID.ToString() },
{ "AssetType", item.AssetType.ToString() },
{ "Name", item.Name.ToString() },
{ "Owner", item.Owner.ToString() },
{ "ID", item.ID.ToString() },
{ "InvType", item.InvType.ToString() },
{ "Folder", item.Folder.ToString() },
{ "CreatorId", item.CreatorId.ToString() },
{ "Description", item.Description.ToString() },
{ "NextPermissions", item.NextPermissions.ToString() },
{ "CurrentPermissions", item.CurrentPermissions.ToString() },
{ "BasePermissions", item.BasePermissions.ToString() },
{ "EveryOnePermissions", item.EveryOnePermissions.ToString() },
{ "GroupPermissions", item.GroupPermissions.ToString() },
{ "GroupID", item.GroupID.ToString() },
{ "GroupOwned", item.GroupOwned.ToString() },
{ "SalePrice", item.SalePrice.ToString() },
{ "SaleType", item.SaleType.ToString() },
{ "Flags", item.Flags.ToString() },
{ "CreationDate", item.CreationDate.ToString() }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public bool MoveItems(UUID principalID, List<InventoryItemBase> items)
{
List<string> idlist = new List<string>();
List<string> destlist = new List<string>();
foreach (InventoryItemBase item in items)
{
idlist.Add(item.ID.ToString());
destlist.Add(item.Folder.ToString());
}
Dictionary<string,object> ret = MakeRequest("MOVEITEMS",
new Dictionary<string,object> {
{ "PrincipalID", principalID.ToString() },
{ "IDLIST", idlist },
{ "DESTLIST", destlist }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
{
List<string> slist = new List<string>();
foreach (UUID f in itemIDs)
slist.Add(f.ToString());
Dictionary<string,object> ret = MakeRequest("DELETEITEMS",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "ITEMS", slist }
});
if (ret == null)
return false;
return bool.Parse(ret["RESULT"].ToString());
}
public InventoryItemBase GetItem(InventoryItemBase item)
{
Dictionary<string,object> ret = MakeRequest("GETITEM",
new Dictionary<string,object> {
{ "ID", item.ID.ToString() }
});
if (ret == null)
return null;
if (ret.Count == 0)
return null;
return BuildItem(ret);
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
Dictionary<string,object> ret = MakeRequest("GETFOLDER",
new Dictionary<string,object> {
{ "ID", folder.ID.ToString() }
});
if (ret == null)
return null;
if (ret.Count == 0)
return null;
return BuildFolder(ret);
}
public List<InventoryItemBase> GetActiveGestures(UUID principalID)
{
Dictionary<string,object> ret = MakeRequest("GETACTIVEGESTURES",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() }
});
if (ret == null)
return null;
List<InventoryItemBase> items = new List<InventoryItemBase>();
foreach (Object o in ret.Values)
items.Add(BuildItem((Dictionary<string,object>)o));
return items;
}
public int GetAssetPermissions(UUID principalID, UUID assetID)
{
Dictionary<string,object> ret = MakeRequest("GETASSETPERMISSIONS",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "ASSET", assetID.ToString() }
});
if (ret == null)
return 0;
return int.Parse(ret["RESULT"].ToString());
}
// These are either obsolete or unused
//
public InventoryCollection GetUserInventory(UUID principalID)
{
return null;
}
public void GetUserInventory(UUID principalID, InventoryReceiptCallback callback)
{
}
public bool HasInventoryForUser(UUID principalID)
{
return false;
}
// Helpers
//
private Dictionary<string,object> MakeRequest(string method,
Dictionary<string,object> sendData)
{
sendData["METHOD"] = method;
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/xinventory",
ServerUtils.BuildQueryString(sendData));
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
reply);
return replyData;
}
private InventoryFolderBase BuildFolder(Dictionary<string,object> data)
{
InventoryFolderBase folder = new InventoryFolderBase();
folder.ParentID = new UUID(data["ParentID"].ToString());
folder.Type = short.Parse(data["Type"].ToString());
folder.Version = ushort.Parse(data["Version"].ToString());
folder.Name = data["Name"].ToString();
folder.Owner = new UUID(data["Owner"].ToString());
folder.ID = new UUID(data["ID"].ToString());
return folder;
}
private InventoryItemBase BuildItem(Dictionary<string,object> data)
{
InventoryItemBase item = new InventoryItemBase();
item.AssetID = new UUID(data["AssetID"].ToString());
item.AssetType = int.Parse(data["AssetType"].ToString());
item.Name = data["Name"].ToString();
item.Owner = new UUID(data["Owner"].ToString());
item.ID = new UUID(data["ID"].ToString());
item.InvType = int.Parse(data["InvType"].ToString());
item.Folder = new UUID(data["Folder"].ToString());
item.CreatorId = data["CreatorId"].ToString();
item.Description = data["Description"].ToString();
item.NextPermissions = uint.Parse(data["NextPermissions"].ToString());
item.CurrentPermissions = uint.Parse(data["CurrentPermissions"].ToString());
item.BasePermissions = uint.Parse(data["BasePermissions"].ToString());
item.EveryOnePermissions = uint.Parse(data["EveryOnePermissions"].ToString());
item.GroupPermissions = uint.Parse(data["GroupPermissions"].ToString());
item.GroupID = new UUID(data["GroupID"].ToString());
item.GroupOwned = bool.Parse(data["GroupOwned"].ToString());
item.SalePrice = int.Parse(data["SalePrice"].ToString());
item.SaleType = byte.Parse(data["SaleType"].ToString());
item.Flags = uint.Parse(data["Flags"].ToString());
item.CreationDate = int.Parse(data["CreationDate"].ToString());
return item;
}
}
}

View File

@@ -52,6 +52,7 @@ namespace OpenSim.Services.GridService
protected IConfigSource m_config;
protected IAuthenticationService m_AuthenticationService = null;
protected bool m_AllowDuplicateNames = false;
public GridService(IConfigSource config)
: base(config)
@@ -71,6 +72,7 @@ namespace OpenSim.Services.GridService
Object[] args = new Object[] { config };
m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, args);
}
m_AllowDuplicateNames = gridConfig.GetBoolean("AllowDuplicateNames", m_AllowDuplicateNames);
}
if (m_RootInstance == null)
@@ -95,7 +97,7 @@ namespace OpenSim.Services.GridService
#region IGridService
public bool RegisterRegion(UUID scopeID, GridRegion regionInfos)
public string RegisterRegion(UUID scopeID, GridRegion regionInfos)
{
IConfig gridConfig = m_config.Configs["GridService"];
// This needs better sanity testing. What if regionInfo is registering in
@@ -116,7 +118,7 @@ namespace OpenSim.Services.GridService
// Regions reserved for the null key cannot be taken.
//
if (region.Data["PrincipalID"] == UUID.Zero.ToString())
return false;
return "Region location us reserved";
// Treat it as an auth request
//
@@ -132,12 +134,10 @@ namespace OpenSim.Services.GridService
// Can we authenticate at all?
//
if (m_AuthenticationService == null)
return false;
return "No authentication possible";
if (!m_AuthenticationService.Verify(new UUID(region.Data["PrincipalID"].ToString()), regionInfos.Token, 30))
return false;
return false;
return "Bad authentication";
}
}
@@ -145,13 +145,13 @@ namespace OpenSim.Services.GridService
{
m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register in coordinates {1}, {2} which are already in use in scope {3}.",
regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID);
return false;
return "Region overlaps another region";
}
if ((region != null) && (region.RegionID == regionInfos.RegionID) &&
((region.posX != regionInfos.RegionLocX) || (region.posY != regionInfos.RegionLocY)))
{
if ((Convert.ToInt32(region.Data["flags"]) & (int)OpenSim.Data.RegionFlags.NoMove) != 0)
return false;
return "Can't move this region";
// Region reregistering in other coordinates. Delete the old entry
m_log.DebugFormat("[GRID SERVICE]: Region {0} ({1}) was previously registered at {2}-{3}. Deleting old entry.",
@@ -167,6 +167,23 @@ namespace OpenSim.Services.GridService
}
}
if (!m_AllowDuplicateNames)
{
List<RegionData> dupe = m_Database.Get(regionInfos.RegionName, scopeID);
if (dupe != null && dupe.Count > 0)
{
foreach (RegionData d in dupe)
{
if (d.RegionID != regionInfos.RegionID)
{
m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register duplicate name with ID {1}.",
regionInfos.RegionName, regionInfos.RegionID);
return "Duplicate region name";
}
}
}
}
// Everything is ok, let's register
RegionData rdata = RegionInfo2RegionData(regionInfos);
rdata.ScopeID = scopeID;
@@ -175,7 +192,7 @@ namespace OpenSim.Services.GridService
{
int oldFlags = Convert.ToInt32(region.Data["flags"]);
if ((oldFlags & (int)OpenSim.Data.RegionFlags.LockedOut) != 0)
return false;
return "Region locked out";
oldFlags &= ~(int)OpenSim.Data.RegionFlags.Reservation;
@@ -211,7 +228,7 @@ namespace OpenSim.Services.GridService
m_log.DebugFormat("[GRID SERVICE]: Region {0} ({1}) registered successfully at {2}-{3}",
regionInfos.RegionName, regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY);
return true;
return String.Empty;
}
public bool DeregisterRegion(UUID regionID)

View File

@@ -42,7 +42,7 @@ namespace OpenSim.Services.Interfaces
/// <param name="regionInfos"> </param>
/// <returns></returns>
/// <exception cref="System.Exception">Thrown if region registration failed</exception>
bool RegisterRegion(UUID scopeID, GridRegion regionInfos);
string RegisterRegion(UUID scopeID, GridRegion regionInfos);
/// <summary>
/// Deregister a region with the grid service.