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* A bit of spice from here, a pinch of salt from there, some brains that attracts zombies.. a recipe for llRezObject
* Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
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@@ -190,7 +190,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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//wiki: (deprecated)
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void llMakeFire();
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//wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param)
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void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param);
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void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param);
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//wiki: llLookAt(vector target, double strength, double damping)
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void llLookAt(LSL_Types.Vector3 target, double strength, double damping);
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//wiki: llStopLookAt()
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