* A bit of spice from here, a pinch of salt from there, some brains that attracts zombies.. a recipe for llRezObject

* Original patch by YZh Thanks YZH!!!!
* object_rez event patch by Melanie, Thanks Melanie!!!
* Some fixups, some missing things(velocity,rotation)
* script delay
* Recoil
* Standard error messages
* Standard silent failures
* Easter egg management
This commit is contained in:
Teravus Ovares
2008-05-05 00:03:30 +00:00
parent 7b446aba91
commit 1130c3067c
6 changed files with 133 additions and 6 deletions

View File

@@ -190,7 +190,7 @@ namespace OpenSim.Region.ScriptEngine.Common
//wiki: (deprecated)
void llMakeFire();
//wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param)
void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param);
void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param);
//wiki: llLookAt(vector target, double strength, double damping)
void llLookAt(LSL_Types.Vector3 target, double strength, double damping);
//wiki: llStopLookAt()