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Remove a couple of compiler warnings pointed out by SignpostMarv
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@@ -3242,8 +3242,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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((LSL_Api)m_LSL_Api).llSay(0, string.Format("Unable to attach, item '{0}' is not an object.", itemName));
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throw new Exception(String.Format("The inventory item '{0}' is not an object", itemName));
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return;
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}
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ScenePresence sp = World.GetScenePresence(avatarId);
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