mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 02:36:00 +08:00
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
This commit is contained in:
@@ -34,6 +34,7 @@ using System.Text.RegularExpressions;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using Nwc.XmlRpc;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Services;
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@@ -115,6 +116,8 @@ namespace OpenSim.Region.CoreModules.Hypergrid
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httpServer.AddXmlRPCHandler("hg_login", m_loginService.XmlRpcLoginMethod);
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httpServer.AddXmlRPCHandler("check_auth_session", m_loginService.XmlRPCCheckAuthSession, false);
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httpServer.AddXmlRPCHandler("get_avatar_appearance", XmlRPCGetAvatarAppearance);
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httpServer.AddXmlRPCHandler("update_avatar_appearance", XmlRPCUpdateAvatarAppearance);
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}
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}
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@@ -256,5 +259,64 @@ namespace OpenSim.Region.CoreModules.Hypergrid
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scene = null;
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return false;
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}
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public XmlRpcResponse XmlRPCGetAvatarAppearance(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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XmlRpcResponse response = new XmlRpcResponse();
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Hashtable requestData = (Hashtable)request.Params[0];
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AvatarAppearance appearance;
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Hashtable responseData;
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if (requestData.Contains("owner"))
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{
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appearance = m_firstScene.CommsManager.AvatarService.GetUserAppearance(new UUID((string)requestData["owner"]));
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if (appearance == null)
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{
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responseData = new Hashtable();
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responseData["error_type"] = "no appearance";
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responseData["error_desc"] = "There was no appearance found for this avatar";
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}
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else
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{
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responseData = appearance.ToHashTable();
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}
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}
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else
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{
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responseData = new Hashtable();
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responseData["error_type"] = "unknown_avatar";
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responseData["error_desc"] = "The avatar appearance requested is not in the database";
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}
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response.Value = responseData;
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return response;
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}
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public XmlRpcResponse XmlRPCUpdateAvatarAppearance(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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XmlRpcResponse response = new XmlRpcResponse();
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Hashtable requestData = (Hashtable)request.Params[0];
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Hashtable responseData;
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if (requestData.Contains("owner"))
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{
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AvatarAppearance appearance = new AvatarAppearance(requestData);
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// TODO: Sometime in the future we may have a database layer that is capable of updating appearance when
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// the TextureEntry is null. When that happens, this check can be removed
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if (appearance.Texture != null)
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m_firstScene.CommsManager.AvatarService.UpdateUserAppearance(new UUID((string)requestData["owner"]), appearance);
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responseData = new Hashtable();
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responseData["returnString"] = "TRUE";
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}
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else
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{
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responseData = new Hashtable();
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responseData["error_type"] = "unknown_avatar";
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responseData["error_desc"] = "The avatar appearance requested is not in the database";
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}
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response.Value = responseData;
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return response;
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}
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}
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}
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@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private IUserAccountDataService m_UserService;
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private IUserAccountService m_UserService;
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private bool m_Enabled = false;
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@@ -82,7 +82,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User
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Object[] args = new Object[] { source };
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m_UserService =
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ServerUtils.LoadPlugin<IUserAccountDataService>(serviceDll,
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ServerUtils.LoadPlugin<IUserAccountService>(serviceDll,
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args);
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if (m_UserService == null)
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@@ -113,7 +113,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User
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if (!m_Enabled)
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return;
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scene.RegisterModuleInterface<IUserAccountDataService>(m_UserService);
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scene.RegisterModuleInterface<IUserAccountService>(m_UserService);
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}
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public void RemoveRegion(Scene scene)
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@@ -37,7 +37,7 @@ using OpenSim.Services.Connectors;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User
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{
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public class RemoteUserServicesConnector : UserServicesConnector,
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ISharedRegionModule, IUserAccountDataService
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ISharedRegionModule, IUserAccountService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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@@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User
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if (!m_Enabled)
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return;
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scene.RegisterModuleInterface<IUserAccountDataService>(this);
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scene.RegisterModuleInterface<IUserAccountService>(this);
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}
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public void RemoveRegion(Scene scene)
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@@ -32,6 +32,7 @@ using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Client;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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@@ -71,6 +72,18 @@ namespace OpenSim.Region.CoreModules.World.Land
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public void AddRegion(Scene scene)
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{
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}
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public void RemoveRegion(Scene scene)
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{
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}
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public void RegionLoaded(Scene scene)
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{
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if (!enabledYN)
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return;
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@@ -295,8 +308,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}",
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conn.RegionScene.RegionInfo.RegionName,
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regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
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scene.BordersLocked = true;
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conn.RegionScene.BordersLocked = true;
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@@ -325,9 +338,11 @@ namespace OpenSim.Region.CoreModules.World.Land
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//
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scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
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//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
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conn.RegionScene.BordersLocked = false;
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scene.BordersLocked = false;
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if (conn.ClientEventForwarder != null)
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conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
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connectedYN = true;
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break;
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}
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@@ -367,7 +382,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}",
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conn.RegionScene.RegionInfo.RegionName,
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regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
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conn.RegionScene.PhysicsScene.Combine(null,Vector3.Zero,extents);
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conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
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scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
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lock (conn.RegionScene.NorthBorders)
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@@ -386,7 +401,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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scene.BordersLocked = false;
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conn.RegionScene.BordersLocked = false;
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if (conn.ClientEventForwarder != null)
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conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
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connectedYN = true;
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break;
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}
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@@ -424,52 +440,52 @@ namespace OpenSim.Region.CoreModules.World.Land
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m_log.DebugFormat("Scene: {0} to the NorthEast of Scene{1} Offset: {2}. Extents:{3}",
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conn.RegionScene.RegionInfo.RegionName,
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regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
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conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
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scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
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lock (conn.RegionScene.NorthBorders)
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if (conn.RegionScene.NorthBorders.Count == 1)// && 2)
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{
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//compound border
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// already locked above
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conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
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if (conn.RegionScene.NorthBorders.Count == 1)// && 2)
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{
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//compound border
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// already locked above
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conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
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lock (conn.RegionScene.EastBorders)
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conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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lock (conn.RegionScene.WestBorders)
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conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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lock (conn.RegionScene.EastBorders)
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conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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lock (conn.RegionScene.WestBorders)
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conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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}
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}
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lock (scene.SouthBorders)
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scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
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lock (conn.RegionScene.EastBorders)
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if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
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{
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if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
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{
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conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
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lock (conn.RegionScene.NorthBorders)
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conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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lock (conn.RegionScene.SouthBorders)
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conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
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lock (conn.RegionScene.NorthBorders)
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conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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lock (conn.RegionScene.SouthBorders)
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conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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}
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}
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lock (scene.WestBorders)
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scene.WestBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport West
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/*
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else
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{
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conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
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conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
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}
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*/
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/*
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else
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{
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conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
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conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
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}
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*/
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// Reset Terrain.. since terrain normally loads first.
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//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
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@@ -478,6 +494,9 @@ namespace OpenSim.Region.CoreModules.World.Land
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scene.BordersLocked = false;
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conn.RegionScene.BordersLocked = false;
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if (conn.ClientEventForwarder != null)
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conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
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connectedYN = true;
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//scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents);
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@@ -495,7 +514,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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rdata.RegionScene = scene;
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regionConnections.RegionLandChannel = scene.LandChannel;
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RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata,scene.LandChannel,regionConnections.ConnectedRegions);
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RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel,
|
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regionConnections.ConnectedRegions);
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scene.LandChannel = lnd;
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lock (m_regions)
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{
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@@ -504,24 +524,157 @@ namespace OpenSim.Region.CoreModules.World.Land
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ForwardPermissionRequests(regionConnections, r.RegionScene);
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}
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}
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||||
|
||||
m_regions.Add(scene.RegionInfo.originRegionID,regionConnections);
|
||||
|
||||
regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections);
|
||||
scene.EventManager.OnNewPresence += SetCourseLocationDelegate;
|
||||
m_regions.Add(scene.RegionInfo.originRegionID, regionConnections);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
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AdjustLargeRegionBounds();
|
||||
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
private void SetCourseLocationDelegate(ScenePresence presence)
|
||||
{
|
||||
|
||||
presence.SetSendCourseLocationMethod(SendCourseLocationUpdates);
|
||||
}
|
||||
|
||||
private void SendCourseLocationUpdates(UUID sceneId, ScenePresence presence)
|
||||
{
|
||||
RegionConnections connectiondata = null;
|
||||
lock (m_regions)
|
||||
{
|
||||
if (m_regions.ContainsKey(sceneId))
|
||||
connectiondata = m_regions[sceneId];
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
List<ScenePresence> avatars = connectiondata.RegionScene.GetAvatars();
|
||||
List<Vector3> CoarseLocations = new List<Vector3>();
|
||||
List<UUID> AvatarUUIDs = new List<UUID>();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
if (avatars[i].UUID != presence.UUID)
|
||||
{
|
||||
if (avatars[i].ParentID != 0)
|
||||
{
|
||||
// sitting avatar
|
||||
SceneObjectPart sop = connectiondata.RegionScene.GetSceneObjectPart(avatars[i].ParentID);
|
||||
if (sop != null)
|
||||
{
|
||||
CoarseLocations.Add(sop.AbsolutePosition + avatars[i].AbsolutePosition);
|
||||
AvatarUUIDs.Add(avatars[i].UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
// we can't find the parent.. ! arg!
|
||||
CoarseLocations.Add(avatars[i].AbsolutePosition);
|
||||
AvatarUUIDs.Add(avatars[i].UUID);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CoarseLocations.Add(avatars[i].AbsolutePosition);
|
||||
AvatarUUIDs.Add(avatars[i].UUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
DistributeCourseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence);
|
||||
}
|
||||
|
||||
private void DistributeCourseLocationUpdates(List<Vector3> locations, List<UUID> uuids,
|
||||
RegionConnections connectiondata, ScenePresence rootPresence)
|
||||
{
|
||||
RegionData[] rdata = connectiondata.ConnectedRegions.ToArray();
|
||||
List<IClientAPI> clients = new List<IClientAPI>();
|
||||
Dictionary<Vector2, RegionCourseLocationStruct> updates = new Dictionary<Vector2, RegionCourseLocationStruct>();
|
||||
|
||||
|
||||
// Root Region entry
|
||||
RegionCourseLocationStruct rootupdatedata = new RegionCourseLocationStruct();
|
||||
rootupdatedata.Locations = new List<Vector3>();
|
||||
rootupdatedata.Uuids = new List<UUID>();
|
||||
rootupdatedata.Offset = Vector2.Zero;
|
||||
|
||||
rootupdatedata.UserAPI = rootPresence.ControllingClient;
|
||||
|
||||
if (rootupdatedata.UserAPI != null)
|
||||
updates.Add(Vector2.Zero, rootupdatedata);
|
||||
|
||||
//Each Region needs an entry or we will end up with dead minimap dots
|
||||
foreach (RegionData regiondata in rdata)
|
||||
{
|
||||
Vector2 offset = new Vector2(regiondata.Offset.X, regiondata.Offset.Y);
|
||||
RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct();
|
||||
updatedata.Locations = new List<Vector3>();
|
||||
updatedata.Uuids = new List<UUID>();
|
||||
updatedata.Offset = offset;
|
||||
|
||||
if (offset == Vector2.Zero)
|
||||
updatedata.UserAPI = rootPresence.ControllingClient;
|
||||
else
|
||||
updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata);
|
||||
|
||||
if (updatedata.UserAPI != null)
|
||||
updates.Add(offset, updatedata);
|
||||
}
|
||||
|
||||
// go over the locations and assign them to an IClientAPI
|
||||
for (int i = 0; i < locations.Count;i++ )
|
||||
//{locations[i]/(int) Constants.RegionSize;
|
||||
{
|
||||
Vector3 pPosition = new Vector3((int)locations[i].X / (int)Constants.RegionSize,
|
||||
(int)locations[i].Y / (int)Constants.RegionSize, locations[i].Z);
|
||||
Vector2 offset = new Vector2(pPosition.X*(int) Constants.RegionSize,
|
||||
pPosition.Y*(int) Constants.RegionSize);
|
||||
|
||||
if (!updates.ContainsKey(offset))
|
||||
{
|
||||
// This shouldn't happen
|
||||
RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct();
|
||||
updatedata.Locations = new List<Vector3>();
|
||||
updatedata.Uuids = new List<UUID>();
|
||||
updatedata.Offset = offset;
|
||||
|
||||
if (offset == Vector2.Zero)
|
||||
updatedata.UserAPI = rootPresence.ControllingClient;
|
||||
else
|
||||
updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata);
|
||||
|
||||
updates.Add(offset,updatedata);
|
||||
|
||||
}
|
||||
|
||||
updates[offset].Locations.Add(locations[i]);
|
||||
updates[offset].Uuids.Add(uuids[i]);
|
||||
|
||||
}
|
||||
|
||||
// Send out the CoarseLocationupdates from their respective client connection based on where the avatar is
|
||||
foreach (Vector2 offset in updates.Keys)
|
||||
{
|
||||
if (updates[offset].UserAPI != null)
|
||||
{
|
||||
updates[offset].UserAPI.SendCoarseLocationUpdate(updates[offset].Uuids,updates[offset].Locations);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata)
|
||||
{
|
||||
|
||||
IClientAPI returnclient = null;
|
||||
foreach (RegionData r in rdata)
|
||||
{
|
||||
if (r.Offset.X == offset.X && r.Offset.Y == offset.Y)
|
||||
{
|
||||
return r.RegionScene.SceneGraph.GetControllingClient(uUID);
|
||||
}
|
||||
}
|
||||
|
||||
return returnclient;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
@@ -529,6 +682,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void UnCombineRegion(RegionData rdata)
|
||||
{
|
||||
lock (m_regions)
|
||||
@@ -733,6 +888,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
public int YEnd;
|
||||
public List<RegionData> ConnectedRegions;
|
||||
public RegionCombinerPermissionModule PermissionModule;
|
||||
public RegionCombinerClientEventForwarder ClientEventForwarder;
|
||||
public void UpdateExtents(Vector3 extents)
|
||||
{
|
||||
XEnd = (int)extents.X;
|
||||
@@ -748,6 +904,13 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
public Vector3 Offset;
|
||||
|
||||
}
|
||||
struct RegionCourseLocationStruct
|
||||
{
|
||||
public List<Vector3> Locations;
|
||||
public List<UUID> Uuids;
|
||||
public IClientAPI UserAPI;
|
||||
public Vector2 Offset;
|
||||
}
|
||||
|
||||
public class RegionCombinerLargeLandChannel : ILandChannel
|
||||
{
|
||||
@@ -759,7 +922,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
|
||||
#region ILandChannel Members
|
||||
|
||||
public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel,List<RegionData> regionConnections)
|
||||
public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel,
|
||||
List<RegionData> regionConnections)
|
||||
{
|
||||
RegData = regData;
|
||||
RootRegionLandChannel = rootRegionLandChannel;
|
||||
@@ -790,7 +954,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
else
|
||||
{
|
||||
int offsetX = (x / (int)Constants.RegionSize);
|
||||
int offsetY = (x / (int)Constants.RegionSize);
|
||||
int offsetY = (y / (int)Constants.RegionSize);
|
||||
offsetX *= (int)Constants.RegionSize;
|
||||
offsetY *= (int)Constants.RegionSize;
|
||||
|
||||
@@ -823,7 +987,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
else
|
||||
{
|
||||
int offsetX = (int)(x/(int) Constants.RegionSize);
|
||||
int offsetY = (int)(x/(int) Constants.RegionSize);
|
||||
int offsetY = (int)(y/(int) Constants.RegionSize);
|
||||
offsetX *= (int) Constants.RegionSize;
|
||||
offsetY *= (int) Constants.RegionSize;
|
||||
|
||||
@@ -886,6 +1050,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
m_rootScene = RootScene;
|
||||
}
|
||||
|
||||
#region Permission Override
|
||||
public bool BypassPermissions()
|
||||
{
|
||||
return m_rootScene.Permissions.BypassPermissions();
|
||||
@@ -1110,5 +1275,137 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
public class RegionCombinerClientEventForwarder
|
||||
{
|
||||
private Scene m_rootScene;
|
||||
private Dictionary<UUID, Scene> m_virtScene = new Dictionary<UUID, Scene>();
|
||||
private Dictionary<UUID,RegionCombinerModuleIndividualForwarder> m_forwarders = new Dictionary<UUID,
|
||||
RegionCombinerModuleIndividualForwarder>();
|
||||
public RegionCombinerClientEventForwarder(RegionConnections rootScene)
|
||||
{
|
||||
m_rootScene = rootScene.RegionScene;
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void AddSceneToEventForwarding( Scene virtualScene )
|
||||
{
|
||||
lock (m_virtScene)
|
||||
{
|
||||
if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
|
||||
{
|
||||
m_virtScene[virtualScene.RegionInfo.originRegionID] = virtualScene;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_virtScene.Add(virtualScene.RegionInfo.originRegionID, virtualScene);
|
||||
}
|
||||
}
|
||||
|
||||
lock (m_forwarders)
|
||||
{
|
||||
// TODO: Fix this to unregister if this happens
|
||||
if (m_forwarders.ContainsKey(virtualScene.RegionInfo.originRegionID))
|
||||
m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
|
||||
|
||||
RegionCombinerModuleIndividualForwarder forwarder =
|
||||
new RegionCombinerModuleIndividualForwarder(m_rootScene, virtualScene);
|
||||
m_forwarders.Add(virtualScene.RegionInfo.originRegionID, forwarder);
|
||||
|
||||
virtualScene.EventManager.OnNewClient += forwarder.ClientConnect;
|
||||
virtualScene.EventManager.OnClientClosed += forwarder.ClientClosed;
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveSceneFromEventForwarding (Scene virtualScene)
|
||||
{
|
||||
lock (m_forwarders)
|
||||
{
|
||||
RegionCombinerModuleIndividualForwarder forwarder = m_forwarders[virtualScene.RegionInfo.originRegionID];
|
||||
virtualScene.EventManager.OnNewClient -= forwarder.ClientConnect;
|
||||
virtualScene.EventManager.OnClientClosed -= forwarder.ClientClosed;
|
||||
m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
|
||||
}
|
||||
lock (m_virtScene)
|
||||
{
|
||||
if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
|
||||
{
|
||||
m_virtScene.Remove(virtualScene.RegionInfo.originRegionID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class RegionCombinerModuleIndividualForwarder
|
||||
{
|
||||
private Scene m_rootScene;
|
||||
private Scene m_virtScene;
|
||||
public RegionCombinerModuleIndividualForwarder(Scene rootScene, Scene virtScene)
|
||||
{
|
||||
m_rootScene = rootScene;
|
||||
m_virtScene = virtScene;
|
||||
}
|
||||
|
||||
public void ClientConnect(IClientAPI client)
|
||||
{
|
||||
|
||||
m_virtScene.UnSubscribeToClientPrimEvents(client);
|
||||
m_virtScene.UnSubscribeToClientPrimRezEvents(client);
|
||||
m_virtScene.UnSubscribeToClientInventoryEvents(client);
|
||||
m_virtScene.UnSubscribeToClientAttachmentEvents(client);
|
||||
m_virtScene.UnSubscribeToClientTeleportEvents(client);
|
||||
m_virtScene.UnSubscribeToClientScriptEvents(client);
|
||||
m_virtScene.UnSubscribeToClientGodEvents(client);
|
||||
m_virtScene.UnSubscribeToClientNetworkEvents(client);
|
||||
|
||||
m_rootScene.SubscribeToClientPrimEvents(client);
|
||||
client.OnAddPrim += LocalAddNewPrim;
|
||||
client.OnRezObject += LocalRezObject;
|
||||
m_rootScene.SubscribeToClientInventoryEvents(client);
|
||||
m_rootScene.SubscribeToClientAttachmentEvents(client);
|
||||
m_rootScene.SubscribeToClientTeleportEvents(client);
|
||||
m_rootScene.SubscribeToClientScriptEvents(client);
|
||||
m_rootScene.SubscribeToClientGodEvents(client);
|
||||
m_rootScene.SubscribeToClientNetworkEvents(client);
|
||||
}
|
||||
public void ClientClosed(UUID clientid, Scene scene)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
|
||||
UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
|
||||
UUID fromtaskid)
|
||||
{
|
||||
int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
|
||||
int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
|
||||
rayend.X += differenceX * (int)Constants.RegionSize;
|
||||
rayend.Y += differenceY * (int)Constants.RegionSize;
|
||||
raystart.X += differenceX * (int)Constants.RegionSize;
|
||||
raystart.Y += differenceY * (int)Constants.RegionSize;
|
||||
|
||||
m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast,
|
||||
rayendisintersection, rezselected, removeitem, fromtaskid);
|
||||
|
||||
}
|
||||
|
||||
private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot,
|
||||
PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid,
|
||||
byte rayendisintersection)
|
||||
{
|
||||
int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
|
||||
int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
|
||||
rayend.X += differenceX * (int)Constants.RegionSize;
|
||||
rayend.Y += differenceY * (int)Constants.RegionSize;
|
||||
raystart.X += differenceX * (int)Constants.RegionSize;
|
||||
raystart.Y += differenceY * (int)Constants.RegionSize;
|
||||
m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid,
|
||||
rayendisintersection);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user