Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim

This commit is contained in:
Justin Clark-Casey (justincc)
2009-09-07 18:26:53 +01:00
104 changed files with 1602 additions and 1051 deletions

View File

@@ -34,6 +34,7 @@ using System.Text.RegularExpressions;
using log4net;
using Nini.Config;
using OpenMetaverse;
using Nwc.XmlRpc;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Services;
@@ -115,6 +116,8 @@ namespace OpenSim.Region.CoreModules.Hypergrid
httpServer.AddXmlRPCHandler("hg_login", m_loginService.XmlRpcLoginMethod);
httpServer.AddXmlRPCHandler("check_auth_session", m_loginService.XmlRPCCheckAuthSession, false);
httpServer.AddXmlRPCHandler("get_avatar_appearance", XmlRPCGetAvatarAppearance);
httpServer.AddXmlRPCHandler("update_avatar_appearance", XmlRPCUpdateAvatarAppearance);
}
}
@@ -256,5 +259,64 @@ namespace OpenSim.Region.CoreModules.Hypergrid
scene = null;
return false;
}
public XmlRpcResponse XmlRPCGetAvatarAppearance(XmlRpcRequest request, IPEndPoint remoteClient)
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable requestData = (Hashtable)request.Params[0];
AvatarAppearance appearance;
Hashtable responseData;
if (requestData.Contains("owner"))
{
appearance = m_firstScene.CommsManager.AvatarService.GetUserAppearance(new UUID((string)requestData["owner"]));
if (appearance == null)
{
responseData = new Hashtable();
responseData["error_type"] = "no appearance";
responseData["error_desc"] = "There was no appearance found for this avatar";
}
else
{
responseData = appearance.ToHashTable();
}
}
else
{
responseData = new Hashtable();
responseData["error_type"] = "unknown_avatar";
responseData["error_desc"] = "The avatar appearance requested is not in the database";
}
response.Value = responseData;
return response;
}
public XmlRpcResponse XmlRPCUpdateAvatarAppearance(XmlRpcRequest request, IPEndPoint remoteClient)
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable requestData = (Hashtable)request.Params[0];
Hashtable responseData;
if (requestData.Contains("owner"))
{
AvatarAppearance appearance = new AvatarAppearance(requestData);
// TODO: Sometime in the future we may have a database layer that is capable of updating appearance when
// the TextureEntry is null. When that happens, this check can be removed
if (appearance.Texture != null)
m_firstScene.CommsManager.AvatarService.UpdateUserAppearance(new UUID((string)requestData["owner"]), appearance);
responseData = new Hashtable();
responseData["returnString"] = "TRUE";
}
else
{
responseData = new Hashtable();
responseData["error_type"] = "unknown_avatar";
responseData["error_desc"] = "The avatar appearance requested is not in the database";
}
response.Value = responseData;
return response;
}
}
}

View File

@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private IUserAccountDataService m_UserService;
private IUserAccountService m_UserService;
private bool m_Enabled = false;
@@ -82,7 +82,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User
Object[] args = new Object[] { source };
m_UserService =
ServerUtils.LoadPlugin<IUserAccountDataService>(serviceDll,
ServerUtils.LoadPlugin<IUserAccountService>(serviceDll,
args);
if (m_UserService == null)
@@ -113,7 +113,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User
if (!m_Enabled)
return;
scene.RegisterModuleInterface<IUserAccountDataService>(m_UserService);
scene.RegisterModuleInterface<IUserAccountService>(m_UserService);
}
public void RemoveRegion(Scene scene)

View File

@@ -37,7 +37,7 @@ using OpenSim.Services.Connectors;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User
{
public class RemoteUserServicesConnector : UserServicesConnector,
ISharedRegionModule, IUserAccountDataService
ISharedRegionModule, IUserAccountService
{
private static readonly ILog m_log =
LogManager.GetLogger(
@@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.User
if (!m_Enabled)
return;
scene.RegisterModuleInterface<IUserAccountDataService>(this);
scene.RegisterModuleInterface<IUserAccountService>(this);
}
public void RemoveRegion(Scene scene)

View File

@@ -32,6 +32,7 @@ using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
@@ -71,6 +72,18 @@ namespace OpenSim.Region.CoreModules.World.Land
public void AddRegion(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
}
public void RegionLoaded(Scene scene)
{
if (!enabledYN)
return;
@@ -295,8 +308,8 @@ namespace OpenSim.Region.CoreModules.World.Land
m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}",
conn.RegionScene.RegionInfo.RegionName,
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
scene.BordersLocked = true;
conn.RegionScene.BordersLocked = true;
@@ -325,9 +338,11 @@ namespace OpenSim.Region.CoreModules.World.Land
//
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
conn.RegionScene.BordersLocked = false;
scene.BordersLocked = false;
if (conn.ClientEventForwarder != null)
conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
connectedYN = true;
break;
}
@@ -367,7 +382,7 @@ namespace OpenSim.Region.CoreModules.World.Land
m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}",
conn.RegionScene.RegionInfo.RegionName,
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
conn.RegionScene.PhysicsScene.Combine(null,Vector3.Zero,extents);
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
lock (conn.RegionScene.NorthBorders)
@@ -386,7 +401,8 @@ namespace OpenSim.Region.CoreModules.World.Land
scene.BordersLocked = false;
conn.RegionScene.BordersLocked = false;
if (conn.ClientEventForwarder != null)
conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
connectedYN = true;
break;
}
@@ -424,52 +440,52 @@ namespace OpenSim.Region.CoreModules.World.Land
m_log.DebugFormat("Scene: {0} to the NorthEast of Scene{1} Offset: {2}. Extents:{3}",
conn.RegionScene.RegionInfo.RegionName,
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
lock (conn.RegionScene.NorthBorders)
if (conn.RegionScene.NorthBorders.Count == 1)// && 2)
{
//compound border
// already locked above
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
if (conn.RegionScene.NorthBorders.Count == 1)// && 2)
{
//compound border
// already locked above
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (conn.RegionScene.EastBorders)
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.WestBorders)
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.EastBorders)
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.WestBorders)
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
}
}
lock (scene.SouthBorders)
scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
lock (conn.RegionScene.EastBorders)
if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
{
if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
{
conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (conn.RegionScene.NorthBorders)
conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.SouthBorders)
conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (conn.RegionScene.NorthBorders)
conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.SouthBorders)
conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
}
}
lock (scene.WestBorders)
scene.WestBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport West
/*
else
{
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
}
*/
/*
else
{
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
}
*/
// Reset Terrain.. since terrain normally loads first.
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
@@ -478,6 +494,9 @@ namespace OpenSim.Region.CoreModules.World.Land
scene.BordersLocked = false;
conn.RegionScene.BordersLocked = false;
if (conn.ClientEventForwarder != null)
conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
connectedYN = true;
//scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents);
@@ -495,7 +514,8 @@ namespace OpenSim.Region.CoreModules.World.Land
rdata.RegionScene = scene;
regionConnections.RegionLandChannel = scene.LandChannel;
RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata,scene.LandChannel,regionConnections.ConnectedRegions);
RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel,
regionConnections.ConnectedRegions);
scene.LandChannel = lnd;
lock (m_regions)
{
@@ -504,24 +524,157 @@ namespace OpenSim.Region.CoreModules.World.Land
ForwardPermissionRequests(regionConnections, r.RegionScene);
}
}
m_regions.Add(scene.RegionInfo.originRegionID,regionConnections);
regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections);
scene.EventManager.OnNewPresence += SetCourseLocationDelegate;
m_regions.Add(scene.RegionInfo.originRegionID, regionConnections);
}
}
AdjustLargeRegionBounds();
}
public void RemoveRegion(Scene scene)
private void SetCourseLocationDelegate(ScenePresence presence)
{
presence.SetSendCourseLocationMethod(SendCourseLocationUpdates);
}
private void SendCourseLocationUpdates(UUID sceneId, ScenePresence presence)
{
RegionConnections connectiondata = null;
lock (m_regions)
{
if (m_regions.ContainsKey(sceneId))
connectiondata = m_regions[sceneId];
else
return;
}
List<ScenePresence> avatars = connectiondata.RegionScene.GetAvatars();
List<Vector3> CoarseLocations = new List<Vector3>();
List<UUID> AvatarUUIDs = new List<UUID>();
for (int i = 0; i < avatars.Count; i++)
{
if (avatars[i].UUID != presence.UUID)
{
if (avatars[i].ParentID != 0)
{
// sitting avatar
SceneObjectPart sop = connectiondata.RegionScene.GetSceneObjectPart(avatars[i].ParentID);
if (sop != null)
{
CoarseLocations.Add(sop.AbsolutePosition + avatars[i].AbsolutePosition);
AvatarUUIDs.Add(avatars[i].UUID);
}
else
{
// we can't find the parent.. ! arg!
CoarseLocations.Add(avatars[i].AbsolutePosition);
AvatarUUIDs.Add(avatars[i].UUID);
}
}
else
{
CoarseLocations.Add(avatars[i].AbsolutePosition);
AvatarUUIDs.Add(avatars[i].UUID);
}
}
}
DistributeCourseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence);
}
private void DistributeCourseLocationUpdates(List<Vector3> locations, List<UUID> uuids,
RegionConnections connectiondata, ScenePresence rootPresence)
{
RegionData[] rdata = connectiondata.ConnectedRegions.ToArray();
List<IClientAPI> clients = new List<IClientAPI>();
Dictionary<Vector2, RegionCourseLocationStruct> updates = new Dictionary<Vector2, RegionCourseLocationStruct>();
// Root Region entry
RegionCourseLocationStruct rootupdatedata = new RegionCourseLocationStruct();
rootupdatedata.Locations = new List<Vector3>();
rootupdatedata.Uuids = new List<UUID>();
rootupdatedata.Offset = Vector2.Zero;
rootupdatedata.UserAPI = rootPresence.ControllingClient;
if (rootupdatedata.UserAPI != null)
updates.Add(Vector2.Zero, rootupdatedata);
//Each Region needs an entry or we will end up with dead minimap dots
foreach (RegionData regiondata in rdata)
{
Vector2 offset = new Vector2(regiondata.Offset.X, regiondata.Offset.Y);
RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct();
updatedata.Locations = new List<Vector3>();
updatedata.Uuids = new List<UUID>();
updatedata.Offset = offset;
if (offset == Vector2.Zero)
updatedata.UserAPI = rootPresence.ControllingClient;
else
updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata);
if (updatedata.UserAPI != null)
updates.Add(offset, updatedata);
}
// go over the locations and assign them to an IClientAPI
for (int i = 0; i < locations.Count;i++ )
//{locations[i]/(int) Constants.RegionSize;
{
Vector3 pPosition = new Vector3((int)locations[i].X / (int)Constants.RegionSize,
(int)locations[i].Y / (int)Constants.RegionSize, locations[i].Z);
Vector2 offset = new Vector2(pPosition.X*(int) Constants.RegionSize,
pPosition.Y*(int) Constants.RegionSize);
if (!updates.ContainsKey(offset))
{
// This shouldn't happen
RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct();
updatedata.Locations = new List<Vector3>();
updatedata.Uuids = new List<UUID>();
updatedata.Offset = offset;
if (offset == Vector2.Zero)
updatedata.UserAPI = rootPresence.ControllingClient;
else
updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata);
updates.Add(offset,updatedata);
}
updates[offset].Locations.Add(locations[i]);
updates[offset].Uuids.Add(uuids[i]);
}
// Send out the CoarseLocationupdates from their respective client connection based on where the avatar is
foreach (Vector2 offset in updates.Keys)
{
if (updates[offset].UserAPI != null)
{
updates[offset].UserAPI.SendCoarseLocationUpdate(updates[offset].Uuids,updates[offset].Locations);
}
}
}
public void RegionLoaded(Scene scene)
private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata)
{
IClientAPI returnclient = null;
foreach (RegionData r in rdata)
{
if (r.Offset.X == offset.X && r.Offset.Y == offset.Y)
{
return r.RegionScene.SceneGraph.GetControllingClient(uUID);
}
}
return returnclient;
}
public void PostInitialise()
@@ -529,6 +682,8 @@ namespace OpenSim.Region.CoreModules.World.Land
}
public void UnCombineRegion(RegionData rdata)
{
lock (m_regions)
@@ -733,6 +888,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public int YEnd;
public List<RegionData> ConnectedRegions;
public RegionCombinerPermissionModule PermissionModule;
public RegionCombinerClientEventForwarder ClientEventForwarder;
public void UpdateExtents(Vector3 extents)
{
XEnd = (int)extents.X;
@@ -748,6 +904,13 @@ namespace OpenSim.Region.CoreModules.World.Land
public Vector3 Offset;
}
struct RegionCourseLocationStruct
{
public List<Vector3> Locations;
public List<UUID> Uuids;
public IClientAPI UserAPI;
public Vector2 Offset;
}
public class RegionCombinerLargeLandChannel : ILandChannel
{
@@ -759,7 +922,8 @@ namespace OpenSim.Region.CoreModules.World.Land
#region ILandChannel Members
public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel,List<RegionData> regionConnections)
public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel,
List<RegionData> regionConnections)
{
RegData = regData;
RootRegionLandChannel = rootRegionLandChannel;
@@ -790,7 +954,7 @@ namespace OpenSim.Region.CoreModules.World.Land
else
{
int offsetX = (x / (int)Constants.RegionSize);
int offsetY = (x / (int)Constants.RegionSize);
int offsetY = (y / (int)Constants.RegionSize);
offsetX *= (int)Constants.RegionSize;
offsetY *= (int)Constants.RegionSize;
@@ -823,7 +987,7 @@ namespace OpenSim.Region.CoreModules.World.Land
else
{
int offsetX = (int)(x/(int) Constants.RegionSize);
int offsetY = (int)(x/(int) Constants.RegionSize);
int offsetY = (int)(y/(int) Constants.RegionSize);
offsetX *= (int) Constants.RegionSize;
offsetY *= (int) Constants.RegionSize;
@@ -886,6 +1050,7 @@ namespace OpenSim.Region.CoreModules.World.Land
m_rootScene = RootScene;
}
#region Permission Override
public bool BypassPermissions()
{
return m_rootScene.Permissions.BypassPermissions();
@@ -1110,5 +1275,137 @@ namespace OpenSim.Region.CoreModules.World.Land
{
return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist);
}
#endregion
}
public class RegionCombinerClientEventForwarder
{
private Scene m_rootScene;
private Dictionary<UUID, Scene> m_virtScene = new Dictionary<UUID, Scene>();
private Dictionary<UUID,RegionCombinerModuleIndividualForwarder> m_forwarders = new Dictionary<UUID,
RegionCombinerModuleIndividualForwarder>();
public RegionCombinerClientEventForwarder(RegionConnections rootScene)
{
m_rootScene = rootScene.RegionScene;
}
public void AddSceneToEventForwarding( Scene virtualScene )
{
lock (m_virtScene)
{
if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
{
m_virtScene[virtualScene.RegionInfo.originRegionID] = virtualScene;
}
else
{
m_virtScene.Add(virtualScene.RegionInfo.originRegionID, virtualScene);
}
}
lock (m_forwarders)
{
// TODO: Fix this to unregister if this happens
if (m_forwarders.ContainsKey(virtualScene.RegionInfo.originRegionID))
m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
RegionCombinerModuleIndividualForwarder forwarder =
new RegionCombinerModuleIndividualForwarder(m_rootScene, virtualScene);
m_forwarders.Add(virtualScene.RegionInfo.originRegionID, forwarder);
virtualScene.EventManager.OnNewClient += forwarder.ClientConnect;
virtualScene.EventManager.OnClientClosed += forwarder.ClientClosed;
}
}
public void RemoveSceneFromEventForwarding (Scene virtualScene)
{
lock (m_forwarders)
{
RegionCombinerModuleIndividualForwarder forwarder = m_forwarders[virtualScene.RegionInfo.originRegionID];
virtualScene.EventManager.OnNewClient -= forwarder.ClientConnect;
virtualScene.EventManager.OnClientClosed -= forwarder.ClientClosed;
m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
}
lock (m_virtScene)
{
if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
{
m_virtScene.Remove(virtualScene.RegionInfo.originRegionID);
}
}
}
}
public class RegionCombinerModuleIndividualForwarder
{
private Scene m_rootScene;
private Scene m_virtScene;
public RegionCombinerModuleIndividualForwarder(Scene rootScene, Scene virtScene)
{
m_rootScene = rootScene;
m_virtScene = virtScene;
}
public void ClientConnect(IClientAPI client)
{
m_virtScene.UnSubscribeToClientPrimEvents(client);
m_virtScene.UnSubscribeToClientPrimRezEvents(client);
m_virtScene.UnSubscribeToClientInventoryEvents(client);
m_virtScene.UnSubscribeToClientAttachmentEvents(client);
m_virtScene.UnSubscribeToClientTeleportEvents(client);
m_virtScene.UnSubscribeToClientScriptEvents(client);
m_virtScene.UnSubscribeToClientGodEvents(client);
m_virtScene.UnSubscribeToClientNetworkEvents(client);
m_rootScene.SubscribeToClientPrimEvents(client);
client.OnAddPrim += LocalAddNewPrim;
client.OnRezObject += LocalRezObject;
m_rootScene.SubscribeToClientInventoryEvents(client);
m_rootScene.SubscribeToClientAttachmentEvents(client);
m_rootScene.SubscribeToClientTeleportEvents(client);
m_rootScene.SubscribeToClientScriptEvents(client);
m_rootScene.SubscribeToClientGodEvents(client);
m_rootScene.SubscribeToClientNetworkEvents(client);
}
public void ClientClosed(UUID clientid, Scene scene)
{
}
private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
UUID fromtaskid)
{
int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
rayend.X += differenceX * (int)Constants.RegionSize;
rayend.Y += differenceY * (int)Constants.RegionSize;
raystart.X += differenceX * (int)Constants.RegionSize;
raystart.Y += differenceY * (int)Constants.RegionSize;
m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast,
rayendisintersection, rezselected, removeitem, fromtaskid);
}
private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot,
PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid,
byte rayendisintersection)
{
int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
rayend.X += differenceX * (int)Constants.RegionSize;
rayend.Y += differenceY * (int)Constants.RegionSize;
raystart.X += differenceX * (int)Constants.RegionSize;
raystart.Y += differenceY * (int)Constants.RegionSize;
m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid,
rayendisintersection);
}
}
}