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* elminate now pointless inv type fields from OpenSim library xml
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@@ -4,7 +4,6 @@
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<Key Name="assetID" Value="d342e6c0-b9d2-11dc-95ff-0800200c9a66"/>
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<Key Name="name" Value="Hair"/>
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<Key Name="assetType" Value="13" />
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<Key Name="inventoryType" Value="18" />
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<Key Name="fileName" Value="newhair.dat"/>
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</Section>
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@@ -12,7 +11,6 @@
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<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbb"/>
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<Key Name="name" Value="Skin"/>
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<Key Name="assetType" Value="13" />
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<Key Name="inventoryType" Value="18" />
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<Key Name="fileName" Value="base_skin.dat"/>
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</Section>
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<!--
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@@ -20,7 +18,6 @@
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<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbc"/>
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<Key Name="name" Value="Jim Skin"/>
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<Key Name="assetType" Value="13" />
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<Key Name="inventoryType" Value="13" />
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<Key Name="fileName" Value="jim_skin.dat"/>
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</Section>
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@@ -28,7 +25,6 @@
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<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbd"/>
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<Key Name="name" Value="Little Goblin Skin"/>
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<Key Name="assetType" Value="13" />
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<Key Name="inventoryType" Value="13" />
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<Key Name="fileName" Value="goblin_skin.dat"/>
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</Section>
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-->
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@@ -36,7 +32,6 @@
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<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab73"/>
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<Key Name="name" Value="Shape"/>
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<Key Name="assetType" Value="13" />
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<Key Name="inventoryType" Value="18" />
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<Key Name="fileName" Value="base_shape.dat"/>
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</Section>
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<!--
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@@ -44,7 +39,6 @@
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<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab74"/>
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<Key Name="name" Value="Jim Shape"/>
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<Key Name="assetType" Value="13" />
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<Key Name="inventoryType" Value="13" />
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<Key Name="fileName" Value="jim_shape.dat"/>
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</Section>
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@@ -52,7 +46,6 @@
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<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab75"/>
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<Key Name="name" Value="Little Goblin Shape"/>
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<Key Name="assetType" Value="13" />
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<Key Name="inventoryType" Value="13" />
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<Key Name="fileName" Value="little_goblin_shape.dat"/>
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</Section>
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-->
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