try to better merge avn and os fetchinventory and fetchinvdescendents

This commit is contained in:
UbitUmarov
2015-09-12 06:10:52 +01:00
parent 61ad58310b
commit 118aff520e
4 changed files with 94 additions and 447 deletions

View File

@@ -64,21 +64,36 @@ namespace OpenSim.Capabilities.Handlers
UUID[] itemIDs = new UUID[itemsRequested.Count];
int i = 0;
foreach (OSDMap osdItemId in itemsRequested)
{
itemIDs[i++] = osdItemId["item_id"].AsUUID();
}
InventoryItemBase[] items = m_inventoryService.GetMultipleItems(m_agentID, itemIDs);
InventoryItemBase[] items = null;
if (items == null)
if (m_agentID != UUID.Zero)
{
items = m_inventoryService.GetMultipleItems(m_agentID, itemIDs);
if (items == null)
{
// OMG!!! One by one!!! This is fallback code, in case the backend isn't updated
m_log.WarnFormat("[FETCH INVENTORY HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one.");
items = new InventoryItemBase[itemsRequested.Count];
InventoryItemBase item = new InventoryItemBase();
item.Owner = m_agentID;
foreach (UUID id in itemIDs)
{
item.ID = id;
items[i++] = m_inventoryService.GetItem(item);
}
}
}
else
{
// OMG!!! One by one!!! This is fallback code, in case the backend isn't updated
m_log.WarnFormat("[FETCH INVENTORY HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one.");
items = new InventoryItemBase[itemsRequested.Count];
i = 0;
InventoryItemBase item = new InventoryItemBase();
item.Owner = m_agentID;
foreach (UUID id in itemIDs)
{
item.ID = id;
@@ -93,7 +108,6 @@ namespace OpenSim.Capabilities.Handlers
// We don't know the agent that this request belongs to so we'll use the agent id of the item
// which will be the same for all items.
llsdReply.agent_id = item.Owner;
llsdReply.items.Array.Add(ConvertInventoryItem(item));
}
}