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* Re-implement packet tracking in IClientAPI so we can see what's going on in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
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@@ -47,9 +47,6 @@ namespace OpenSim.Framework
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public delegate void ImprovedInstantMessage(IClientAPI remoteclient, GridInstantMessage im);
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// This shouldn't be cut down...
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// especially if we're ever going to implement groups, presence, estate message dialogs...
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public delegate void RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
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UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
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bool RezSelected, bool RemoveItem, UUID fromTaskID);
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@@ -63,6 +60,8 @@ namespace OpenSim.Framework
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float height, float seconds, byte size, byte action, float north, float west, float south, float east,
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UUID agentId);
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public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes);
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public delegate void SetAppearance(byte[] texture, List<byte> visualParamList);
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public delegate void StartAnim(IClientAPI remoteClient, UUID animID);
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@@ -722,6 +721,7 @@ namespace OpenSim.Framework
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event StartLure OnStartLure;
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event TeleportLureRequest OnTeleportLureRequest;
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event NetworkStats OnNetworkStatsUpdate;
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// void ActivateGesture(UUID assetId, UUID gestureId);
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