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* Re-implement packet tracking in IClientAPI so we can see what's going on in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
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@@ -409,6 +409,14 @@ namespace OpenSim.Region.Environment.Scenes
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return lastReportedSimFPS;
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}
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public void AddPacketsFromClientStats(int inPackets, int outPackets, int unAckedBytes)
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{
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AddInPackets(inPackets);
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AddOutPackets(outPackets);
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AddunAckedBytes(unAckedBytes);
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}
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#endregion
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}
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}
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