cosmitics; allow to wear 3 animesh objects

This commit is contained in:
UbitUmarov
2025-03-16 21:31:53 +00:00
parent c8b88141cb
commit 11cb8b6ed0
3 changed files with 3 additions and 34 deletions

View File

@@ -199,9 +199,7 @@ namespace OpenSim.Region.ClientStack.Linden
{
lock (queues)
{
if (queues.TryGetValue(agentId, out Queue<byte[]> queue))
return queue;
return null;
return queues.TryGetValue(agentId, out Queue<byte[]> queue) ? queue : null;
}
}
@@ -232,36 +230,6 @@ namespace OpenSim.Region.ClientStack.Linden
return true;
}
//legacy
/*
public bool Enqueue(string ev, UUID avatarID)
{
//m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName);
try
{
Queue<byte[]> queue = GetQueue(avatarID);
if (queue != null)
{
byte[] evData = Util.UTF8NBGetbytes(ev);
lock (queue)
queue.Enqueue(evData);
}
else
{
m_log.WarnFormat(
"[EVENTQUEUE]: (Enqueue) No queue found for agent {0} in region {1}",
avatarID, m_scene.Name);
}
}
catch (NullReferenceException e)
{
m_log.Error("[EVENTQUEUE] Caught exception: " + e);
return false;
}
return true;
}
*/
public bool Enqueue(byte[] evData, UUID avatarID)
{
//m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName);