* Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap (which is used in other contexts)

This commit is contained in:
Justin Clarke Casey
2009-03-05 21:10:39 +00:00
parent 3d70dbd01d
commit 11e1948b57
5 changed files with 13 additions and 20 deletions

View File

@@ -3019,11 +3019,6 @@ namespace OpenSim.Region.Framework.Scenes
m_eventManager.TriggerOnPluginConsole(args);
}
public double GetLandHeight(int x, int y)
{
return Heightmap[x, y];
}
public UUID GetLandOwner(float x, float y)
{
ILandObject land = LandChannel.GetLandObject(x, y);