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* Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap (which is used in other contexts)
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@@ -3019,11 +3019,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_eventManager.TriggerOnPluginConsole(args);
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}
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public double GetLandHeight(int x, int y)
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{
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return Heightmap[x, y];
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}
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public UUID GetLandOwner(float x, float y)
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{
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ILandObject land = LandChannel.GetLandObject(x, y);
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