Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2010-09-14 22:03:42 +01:00
16 changed files with 1414 additions and 68 deletions

View File

@@ -187,18 +187,20 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
int start, end;
if (TryParseRange(range, out start, out end))
{
end = Utils.Clamp(end, 1, texture.Data.Length);
end = Utils.Clamp(end, 1, texture.Data.Length - 1);
start = Utils.Clamp(start, 0, end - 1);
int len = end - start + 1;
//m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
if (end - start < texture.Data.Length)
if (len < texture.Data.Length)
response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
response.ContentLength = end - start;
response.ContentLength = len;
response.ContentType = texture.Metadata.ContentType;
response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length));
response.Body.Write(texture.Data, start, end - start);
response.Body.Write(texture.Data, start, len);
}
else
{

View File

@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
itemID = group.GetFromItemID();
}
SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemID, group);
ShowAttachInUserInventory(remoteClient, AttachmentPt, itemID, group);
AttachToAgent(sp, group, AttachmentPt, attachPos, silent);
}
@@ -219,8 +219,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true);
}
@@ -238,11 +236,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (updateInventoryStatus)
{
if (att == null)
{
ShowDetachInUserInventory(itemID, remoteClient);
}
SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
else
ShowAttachInUserInventory(att, remoteClient, itemID, AttachmentPt);
}
if (null == att)
@@ -313,12 +309,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
return null;
}
public UUID SetAttachmentInventoryStatus(
/// <summary>
/// Update the user inventory to the attachment of an item
/// </summary>
/// <param name="att"></param>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <returns></returns>
protected UUID ShowAttachInUserInventory(
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
remoteClient.Name, att.Name, itemID);
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
// remoteClient.Name, att.Name, itemID);
if (!att.IsDeleted)
AttachmentPt = att.RootPart.AttachmentPoint;
@@ -343,7 +347,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
/// <param name="AttachmentPt"></param>
/// <param name="itemID"></param>
/// <param name="att"></param>
public void SetAttachmentInventoryStatus(
protected void ShowAttachInUserInventory(
IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
{
// m_log.DebugFormat(
@@ -407,7 +411,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// Save avatar attachment information
if (m_scene.AvatarFactory != null)
{
m_log.Debug("[ATTACHMENTS MODULE]: Dettaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}

View File

@@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public void UpdateDatabase(UUID user, AvatarAppearance appearance)
{
m_log.DebugFormat("[APPEARANCE]: UpdateDatabase");
//m_log.DebugFormat("[APPEARANCE]: UpdateDatabase");
AvatarData adata = new AvatarData(appearance);
m_scene.AvatarService.SetAvatar(user, adata);
}