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Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
Introduced an "IPlugin" interface, which plugins can inherit from.
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@@ -30,7 +30,6 @@ using System.Threading;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Utilities;
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using Axiom.Math;
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using Ode.NET;
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