This commit is contained in:
Diva Canto
2009-08-18 22:17:47 -07:00
parent 465d1095dd
commit 124f66bfc2
9 changed files with 52 additions and 30 deletions

View File

@@ -140,7 +140,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns></returns>
public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
{
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
if (item != null)
{
@@ -315,7 +316,8 @@ namespace OpenSim.Region.Framework.Scenes
public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
UUID itemID, InventoryItemBase itemUpd)
{
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
if (item != null)
{
@@ -408,7 +410,8 @@ namespace OpenSim.Region.Framework.Scenes
{
Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemId));
InventoryItemBase item = new InventoryItemBase(itemId, senderId);
item = InventoryService.GetItem(item);
if ((item != null) && (item.Owner == senderId))
{
@@ -558,7 +561,8 @@ namespace OpenSim.Region.Framework.Scenes
if (item == null)
{
item = InventoryService.GetItem(new InventoryItemBase(oldItemID));
item = new InventoryItemBase(oldItemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
if (item == null)
{
@@ -636,7 +640,8 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat(
"[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId);
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
if (item != null)
{
@@ -1224,7 +1229,8 @@ namespace OpenSim.Region.Framework.Scenes
UUID copyID = UUID.Random();
if (itemID != UUID.Zero)
{
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
// Try library
if (null == item)
@@ -1287,7 +1293,8 @@ namespace OpenSim.Region.Framework.Scenes
if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory
{
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
// Try library
// XXX clumsy, possibly should be one call
@@ -1672,7 +1679,7 @@ namespace OpenSim.Region.Framework.Scenes
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID);
item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID, userID);
item = InventoryService.GetItem(item);
//item = userInfo.RootFolder.FindItem(
@@ -1834,7 +1841,8 @@ namespace OpenSim.Region.Framework.Scenes
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
if (item != null)
{
@@ -1984,7 +1992,8 @@ namespace OpenSim.Region.Framework.Scenes
BypassRayCast, bRayEndIsIntersection,true,scale, false);
// Rez object
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
if (item != null)
{
@@ -2309,7 +2318,8 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence presence;
if (TryGetAvatar(remoteClient.AgentId, out presence))
{
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID, remoteClient.AgentId));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
@@ -2360,7 +2370,8 @@ namespace OpenSim.Region.Framework.Scenes
if (TryGetAvatar(remoteClient.AgentId, out presence))
{
// XXYY!!
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
if (ava != null)

View File

@@ -404,7 +404,8 @@ namespace OpenSim.Region.Framework.Scenes
return;
}
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
if (item != null)
{