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Fix give inventory tests to use different users rather than (accidentally) the same user. Extend TestGiveInventoryItem() to test giving back the same item.
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@@ -59,19 +59,24 @@ namespace OpenSim.Region.Framework.Tests
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneSetupHelpers.SetupScene();
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UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
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UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene);
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UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, 1001);
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UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, 1002);
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InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
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scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID);
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InventoryItemBase retrievedItem1
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= UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Objects/item1");
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= UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Notecards/item1");
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Assert.That(retrievedItem1, Is.Not.Null);
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// Try giving back the freshly received item
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//scene.GiveInventoryItem(user1.PrincipalID, user2.PrincipalID, retrievedItem1.ID);
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scene.GiveInventoryItem(user1.PrincipalID, user2.PrincipalID, retrievedItem1.ID);
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List<InventoryItemBase> reretrievedItems
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= UserInventoryHelpers.GetInventoryItems(scene.InventoryService, user1.PrincipalID, "Notecards/item1");
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Assert.That(reretrievedItems.Count, Is.EqualTo(2));
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}
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[Test]
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@@ -81,8 +86,8 @@ namespace OpenSim.Region.Framework.Tests
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneSetupHelpers.SetupScene();
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UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
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UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene);
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UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, 1001);
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UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, 1002);
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InventoryFolderBase folder1
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= UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1");
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