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Merge branch 'cms' of http://pokgsa.ibm.com/~jbongio/public/opensim
This commit is contained in:
@@ -0,0 +1,684 @@
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// CMController.cs
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// User: bongiojp
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//
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using libsecondlife;
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using OpenSim;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using log4net;
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using OpenSim.Region.Physics.Manager;
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using Axiom.Math;
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using System.Threading;
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using System.Diagnostics;
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namespace OpenSim.Region.Environment.Modules.ContentManagement
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{
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/// <summary>
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/// The controller in a Model-View-Controller framework. This controller catches actions by the avatars, creates work packets, loops through these work packets in a separate thread,
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/// then dictates to the model how the data should change and dictates to the view which data should be displayed. The main mechanism for interaction is through the simchat system.
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/// </summary>
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public class CMController
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{
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/// <value>
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/// The structure that defines the basic unit of work which is produced when a user sends commands to the ContentMangaementSystem.
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/// </value>
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private struct Work
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{
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public WorkType Type;
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public Object Data1; //Just space for holding data.
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public Object Data2; //Just more space for holding data.
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public uint LocalId; //Convenient
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public LLUUID UUID; //Convenient
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}
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/// <value>
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/// Identifies what the data in struct Work should be used for.
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/// </value>
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private enum WorkType
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{
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NONE,
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OBJECTATTRIBUTECHANGE,
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PRIMITIVEADDED,
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OBJECTDUPLICATED,
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OBJECTKILLED,
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UNDODID,
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NEWCLIENT,
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SIMCHAT
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}
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/// <value>
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/// Used to keep track of whether a list has been produced yet and whether that list is up-to-date compard to latest revision on disk.
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/// </value>
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[Flags]
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private enum State
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{
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NONE = 0,
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DIRTY = 1, // The meta entities may not correctly represent the last revision.
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SHOWING_CHANGES = 1<<1 // The meta entities are being shown to user.
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}
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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/// <value>
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/// The queue that keeps track of which actions have happened. The MainLoop thread eats through this queue.
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/// </value>
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private static OpenSim.Framework.BlockingQueue<Work> m_WorkQueue = new OpenSim.Framework.BlockingQueue<Work>();
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/// <value>
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/// A list of all the scenes that should be revisioned. Controller is the only class that keeps track of all scenes in the region.
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/// </value>
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Hashtable m_sceneList = Hashtable.Synchronized(new Hashtable());
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/// <value>
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/// The estate module is used to identify which clients are estateManagers. Presently, the controller only pays attention to estate managers.
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/// </value>
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IEstateModule m_estateModule = null;
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Thread m_thread = null;
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State m_state = State.NONE;
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bool init = false;
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//These have to be global variables, threading doesn't allow for passing parameters. (Used in MainLoop)
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CMModel m_model = null;
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CMView m_view = null;
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int m_channel = -1;
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/// <summary>
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/// Initializes a work thread with an initial scene. Additional scenes should be added through the RegisterNewRegion method.
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/// </summary>
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/// <param name="model">
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/// <see cref="CMModel"/>
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/// </param>
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/// <param name="view">
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/// <see cref="CMView"/>
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/// </param>
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/// <param name="scene">
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/// The first scene to keep track of. <see cref="Scene"/>
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/// </param>
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/// <param name="channel">
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/// The simchat channel number to listen to for instructions <see cref="System.Int32"/>
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/// </param>
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public CMController(CMModel model, CMView view, Scene scene, int channel)
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{
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m_model = model; m_view = view; m_channel = channel;
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RegisterNewRegion(scene);
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Initialize(model, view, scene, channel);
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}
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private void Initialize(CMModel model, CMView view, Scene scene, int channel)
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{
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lock(this)
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{
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m_estateModule = scene.RequestModuleInterface<IEstateModule>();
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m_thread = new Thread( MainLoop );
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m_thread.Name = "Content Management";
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m_thread.IsBackground = true;
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m_thread.Start();
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ThreadTracker.Add(m_thread);
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m_state = State.NONE;
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}
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}
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/// <summary>
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/// Register a new scene object to keep track of for revisioning. Starts the controller monitoring actions of clients within the given scene.
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/// </summary>
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/// <param name="scene">
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/// A <see cref="Scene"/>
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/// </param>
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public void RegisterNewRegion(Scene scene)
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{
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m_sceneList.Add(scene.RegionInfo.RegionID, scene);
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m_log.Debug("[CONTENT MANAGEMENT] Registering new region: " + scene.RegionInfo.RegionID);
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m_log.Debug("[CONTENT MANAGEMENT] Initializing Content Management System.");
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scene.EventManager.OnNewClient += StartManaging;
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scene.EventManager.OnRemovePresence += StopManaging;
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// scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
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scene.EventManager.OnObjectBeingRemovedFromScene += GroupBeingDeleted;
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}
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/// <summary>
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/// Run in a thread of its own. A endless loop that consumes (or blocks on) and work queue. Thw work queue is filled through client actions.
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/// </summary>
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private void MainLoop()
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{
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CMModel model = m_model; CMView view = m_view; int channel = m_channel;
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Work currentJob = new Work();
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while(true)
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{
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currentJob = m_WorkQueue.Dequeue();
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m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- DeQueued a request");
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m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- Work type: " + currentJob.Type);
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switch(currentJob.Type)
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{
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case WorkType.NONE:
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break;
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case WorkType.OBJECTATTRIBUTECHANGE:
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ObjectAttributeChanged(model, view, currentJob.LocalId);
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break;
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case WorkType.PRIMITIVEADDED:
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PrimitiveAdded(model, view, currentJob);
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break;
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case WorkType.OBJECTDUPLICATED:
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ObjectDuplicated(model, view, currentJob.LocalId);
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break;
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case WorkType.OBJECTKILLED:
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ObjectKilled(model, view, (SceneObjectGroup) currentJob.Data1);
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break;
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case WorkType.UNDODID:
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UndoDid(model, view, currentJob.UUID);
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break;
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case WorkType.NEWCLIENT:
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NewClient(view, (IClientAPI) currentJob.Data1);
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break;
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case WorkType.SIMCHAT:
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m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- Message received: " + ((ChatFromViewerArgs) currentJob.Data1).Message);
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SimChat(model, view, (ChatFromViewerArgs) currentJob.Data1, channel);
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break;
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default:
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m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- uuuuuuuuuh, what?");
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break;
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}
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}
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}
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/// <summary>
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/// Only called by the MainLoop. Updates the view of a new client with metaentities if diff-mode is currently enabled.
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/// </summary>
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private void NewClient(CMView view, IClientAPI client)
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{
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if ((m_state & State.SHOWING_CHANGES) > 0)
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view.SendMetaEntitiesToNewClient(client);
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}
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/// <summary>
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/// Only called by the MainLoop. Displays new green auras over the newly created part when a part is shift copied.
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/// </summary>
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private void ObjectDuplicated(CMModel model, CMView view, uint localId)
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{
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if ((m_state & State.SHOWING_CHANGES) > 0)
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view.DisplayAuras(model.CheckForNewEntitiesMissingAuras( GetGroupByPrim(localId).Scene ));
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}
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/// <summary>
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/// Only called by the MainLoop.
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/// </summary>
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private void ObjectKilled(CMModel model, CMView view, SceneObjectGroup group)
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{
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if ((m_state & State.SHOWING_CHANGES) > 0)
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{
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view.RemoveOrUpdateDeletedEntity(group);
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model.RemoveOrUpdateDeletedEntity(group);
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}
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}
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/// <summary>
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/// Only called by the MainLoop.
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/// </summary>
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private void UndoDid(CMModel model, CMView view, LLUUID uuid)
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{
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if ((m_state & State.SHOWING_CHANGES) > 0)
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{
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ContentManagementEntity ent = model.FindMetaEntityAffectedByUndo(uuid);
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if (ent != null)
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view.DisplayEntity(ent);
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}
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}
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/// <summary>
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/// Only called by the MainLoop.
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/// </summary>
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private void ObjectAttributeChanged(CMModel model, CMView view, uint LocalId)
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{
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SceneObjectGroup group = null;
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if ((m_state & State.SHOWING_CHANGES) > 0)
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{
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group = GetGroupByPrim(LocalId);
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if (group != null)
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{
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view.DisplayAuras( model.UpdateNormalEntityEffects(group) ); //Might be a normal entity (green aura)
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m_view.DisplayMetaEntity(group.UUID); //Might be a meta entity (blue aura)
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}
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}
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}
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/// <summary>
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/// Only called by the MainLoop.
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/// </summary>
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private void PrimitiveAdded(CMModel model, CMView view, Work currentJob)
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{
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if ((m_state & State.SHOWING_CHANGES) > 0)
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{
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foreach(Object scene in m_sceneList.Values)
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m_view.DisplayAuras(model.CheckForNewEntitiesMissingAuras((Scene) scene));
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}
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}
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/// <summary>
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/// Only called by the MainLoop. Takes the message from a user sent to the channel and executes the proper command.
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/// </summary>
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public void SimChat(CMModel model, CMView view, ChatFromViewerArgs e, int channel)
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{
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if (e.Channel != channel)
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return;
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if (e.Sender == null)
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return;
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m_log.Debug("[CONTENT MANAGEMENT] Message received: " + e.Message);
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IClientAPI client = e.Sender;
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Scene scene = (Scene) e.Scene;
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string message = e.Message;
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string[] args = e.Message.Split(new char[] {' '});
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ScenePresence avatar = scene.GetScenePresence(client.AgentId);
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if (!(m_estateModule.IsManager(avatar.UUID)))
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{
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m_log.Debug("[CONTENT MANAGEMENT] Message sent from non Estate Manager ... ignoring.");
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view.SendSimChatMessage(scene, "You must be an estate manager to perform that action.");
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return;
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}
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switch(args[0])
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{
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case "ci":
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case "commit":
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commit(message, scene, model, view);
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break;
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case "dm":
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case "diff-mode":
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diffmode(scene, model, view);
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break;
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case "rb":
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case "rollback":
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rollback(scene, model, view);
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break;
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case "help":
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m_view.DisplayHelpMenu(scene);
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break;
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default:
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view.SendSimChatMessage(scene, "Command not found: " + args[0]);
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break;
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}
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}
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/// <summary>
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/// Only called from within the SimChat method. Hides all auras and meta entities,
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/// retrieves the current scene object list with the most recent revision retrieved from the model for each scene,
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/// then lets the view update the clients of the new objects.
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/// </summary>
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protected void rollback(Scene scene, CMModel model, CMView view)
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{
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if ((m_state & State.SHOWING_CHANGES) > 0)
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{
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view.HideAllAuras();
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view.HideAllMetaEntities();
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}
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System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity( m_sceneList, scene);
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foreach(Scene currScene in proximitySceneList)
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model.RollbackRegion(currScene);
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if ((m_state & State.DIRTY) != 0 )
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{
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model.DeleteAllMetaObjects();
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foreach(Scene currScene in proximitySceneList)
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model.UpdateCMEntities(currScene);
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}
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if ((m_state & State.SHOWING_CHANGES) > 0)
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view.DisplayRecentChanges();
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}
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/// <summary>
|
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/// Only called from within the SimChat method.
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||||
/// </summary>
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protected void diffmode(Scene scene, CMModel model, CMView view)
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{
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System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity( m_sceneList, scene);
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||||
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if ((m_state & State.SHOWING_CHANGES) > 0) // TURN OFF
|
||||
{
|
||||
view.SendSimChatMessage(scene, "Hiding all meta objects.");
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view.HideAllMetaEntities();
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||||
view.HideAllAuras();
|
||||
view.SendSimChatMessage(scene, "Diff-mode = OFF");
|
||||
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m_state &= ~State.SHOWING_CHANGES;
|
||||
return;
|
||||
}
|
||||
else // TURN ON
|
||||
{
|
||||
if ((m_state & State.DIRTY) != 0 || m_state == State.NONE)
|
||||
{
|
||||
view.SendSimChatMessage(scene, "Hiding meta objects and replacing with latest revision");
|
||||
//Hide objects from users and Forget about them
|
||||
view.HideAllMetaEntities();
|
||||
view.HideAllAuras();
|
||||
model.DeleteAllMetaObjects();
|
||||
//Recreate them from backend files
|
||||
foreach(Object currScene in m_sceneList.Values)
|
||||
model.UpdateCMEntities((Scene) currScene);
|
||||
}
|
||||
else if ((m_state & State.DIRTY) != 0) {
|
||||
view.SendSimChatMessage(scene, "Forming list of meta entities with latest revision");
|
||||
foreach(Scene currScene in proximitySceneList)
|
||||
model.UpdateCMEntities(currScene);
|
||||
}
|
||||
|
||||
view.SendSimChatMessage(scene, "Displaying differences between last revision and current environment");
|
||||
foreach(Scene currScene in proximitySceneList)
|
||||
model.CheckForNewEntitiesMissingAuras(currScene);
|
||||
view.DisplayRecentChanges();
|
||||
|
||||
view.SendSimChatMessage(scene, "Diff-mode = ON");
|
||||
m_state |= State.SHOWING_CHANGES;
|
||||
m_state &= ~State.DIRTY;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Only called from within the SimChat method.
|
||||
/// </summary>
|
||||
protected void commit(string message, Scene scene, CMModel model, CMView view)
|
||||
{
|
||||
System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity( m_sceneList, scene);
|
||||
|
||||
string[] args = message.Split(new char[] {' '});
|
||||
|
||||
char[] logMessage = {' '};
|
||||
if (args.Length > 1)
|
||||
{
|
||||
logMessage = new char[message.Length - (args[0].Length)];
|
||||
message.CopyTo(args[0].Length, logMessage, 0, message.Length - (args[0].Length));
|
||||
}
|
||||
|
||||
m_log.Debug("[CONTENT MANAGEMENT] Saving terrain and objects of region.");
|
||||
foreach(Scene currScene in proximitySceneList)
|
||||
{
|
||||
model.CommitRegion(currScene, new String(logMessage));
|
||||
view.SendSimChatMessage(scene, "Region Saved Successfully: " + currScene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
view.SendSimChatMessage(scene, "Successfully saved all regions.");
|
||||
m_state |= State.DIRTY;
|
||||
|
||||
if ((m_state & State.SHOWING_CHANGES) > 0) //DISPLAY NEW CHANGES INSTEAD OF OLD CHANGES
|
||||
{
|
||||
view.SendSimChatMessage(scene, "Updating differences between new revision and current environment.");
|
||||
//Hide objects from users and Forget about them
|
||||
view.HideAllMetaEntities();
|
||||
view.HideAllAuras();
|
||||
model.DeleteAllMetaObjects();
|
||||
|
||||
//Recreate them from backend files
|
||||
foreach(Scene currScene in proximitySceneList)
|
||||
{
|
||||
model.UpdateCMEntities(currScene);
|
||||
view.SendSimChatMessage(scene, "Finished updating differences between current scene and last revision: " + currScene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
//Display new objects to users1
|
||||
view.DisplayRecentChanges();
|
||||
view.SendSimChatMessage(scene, "Finished updating for DIFF-MODE.");
|
||||
m_state &= ~(State.DIRTY);
|
||||
m_state |= State.SHOWING_CHANGES;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Takes a list of scenes and forms a new orderd list according to the proximity of scenes to the second argument.
|
||||
/// </summary>
|
||||
protected static System.Collections.Generic.List<Scene> ScenesInOrderOfProximity( Hashtable sceneList, Scene scene)
|
||||
{
|
||||
int somethingAddedToList = 1;
|
||||
System.Collections.Generic.List<Scene> newList = new List<Scene>();
|
||||
newList.Add(scene);
|
||||
|
||||
if (! sceneList.ContainsValue(scene))
|
||||
{
|
||||
foreach(Object sceneObj in sceneList)
|
||||
newList.Add((Scene) sceneObj);
|
||||
return newList;
|
||||
}
|
||||
|
||||
while(somethingAddedToList > 0)
|
||||
{
|
||||
somethingAddedToList = 0;
|
||||
for(int i = 0; i < newList.Count; i++)
|
||||
{
|
||||
foreach(Object sceneObj in sceneList.Values)
|
||||
{
|
||||
if (newList[i].CheckNeighborRegion(((Scene)sceneObj).RegionInfo) && (! newList.Contains((Scene)sceneObj)) )
|
||||
{
|
||||
newList.Add((Scene)sceneObj);
|
||||
somethingAddedToList++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach(Object sceneObj in sceneList.Values)
|
||||
if (! newList.Contains((Scene)sceneObj))
|
||||
newList.Add((Scene)sceneObj);
|
||||
|
||||
return newList;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Searches in all scenes for a SceneObjectGroup that contains a part with a specific localID. If found, the object is returned. Else null is returned.
|
||||
/// </summary>
|
||||
private SceneObjectGroup GetGroupByPrim(uint localID)
|
||||
{
|
||||
foreach(Object currScene in m_sceneList.Values)
|
||||
{
|
||||
foreach (EntityBase ent in ((Scene)currScene).GetEntities())
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)ent).HasChildPrim(localID))
|
||||
return (SceneObjectGroup)ent;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
//------------------------------------------------ EVENTS ----------------------------------------------------//
|
||||
|
||||
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds extra handlers to a number of events so that the controller can produce work based on the client's actions.
|
||||
/// </summary>
|
||||
protected void StartManaging(IClientAPI client)
|
||||
{
|
||||
m_log.Debug("[CONTENT MANAGEMENT] Registering channel with chat services.");
|
||||
client.OnChatFromViewer += SimChatSent;
|
||||
init = true;
|
||||
|
||||
OnNewClient(client);
|
||||
|
||||
m_log.Debug("[CONTENT MANAGEMENT] Adding handlers to client.");
|
||||
client.OnUpdatePrimScale += UpdateSingleScale;
|
||||
client.OnUpdatePrimGroupScale += UpdateMultipleScale;
|
||||
client.OnUpdatePrimGroupPosition += UpdateMultiplePosition;
|
||||
client.OnUpdatePrimSinglePosition += UpdateSinglePosition;
|
||||
client.OnUpdatePrimGroupRotation += UpdateMultipleRotation;
|
||||
client.OnUpdatePrimSingleRotation += UpdateSingleRotation;
|
||||
client.OnAddPrim += UpdateNewParts;
|
||||
client.OnObjectDuplicate += ObjectDuplicated;
|
||||
client.OnObjectDuplicateOnRay += ObjectDuplicatedOnRay;
|
||||
client.OnUndo += OnUnDid;
|
||||
//client.OnUpdatePrimGroupMouseRotation += m_innerScene.UpdatePrimRotation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
protected void StopManaging(LLUUID clientUUID)
|
||||
{
|
||||
foreach(Object sceneobj in m_sceneList.Values)
|
||||
{
|
||||
ScenePresence presence = ((Scene)sceneobj).GetScenePresence(clientUUID);
|
||||
if (presence != null)
|
||||
{
|
||||
IClientAPI client = presence.ControllingClient;
|
||||
m_log.Debug("[CONTENT MANAGEMENT] Unregistering channel with chat services.");
|
||||
client.OnChatFromViewer -= SimChatSent;
|
||||
|
||||
m_log.Debug("[CONTENT MANAGEMENT] Removing handlers to client");
|
||||
client.OnUpdatePrimScale -= UpdateSingleScale;
|
||||
client.OnUpdatePrimGroupScale -= UpdateMultipleScale;
|
||||
client.OnUpdatePrimGroupPosition -= UpdateMultiplePosition;
|
||||
client.OnUpdatePrimSinglePosition -= UpdateSinglePosition;
|
||||
client.OnUpdatePrimGroupRotation -= UpdateMultipleRotation;
|
||||
client.OnUpdatePrimSingleRotation -= UpdateSingleRotation;
|
||||
client.OnAddPrim -= UpdateNewParts;
|
||||
client.OnObjectDuplicate -= ObjectDuplicated;
|
||||
client.OnObjectDuplicateOnRay -= ObjectDuplicatedOnRay;
|
||||
client.OnUndo -= OnUnDid;
|
||||
//client.OnUpdatePrimGroupMouseRotation += m_innerScene.UpdatePrimRotation;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void GroupBeingDeleted(SceneObjectGroup group)
|
||||
{
|
||||
m_log.Debug("[CONTENT MANAGEMENT] Something was deleted!!!");
|
||||
Work moreWork = new Work();
|
||||
moreWork.Type = WorkType.OBJECTKILLED;
|
||||
moreWork.Data1 = group.Copy();
|
||||
m_WorkQueue.Enqueue(moreWork);
|
||||
}
|
||||
|
||||
//This is stupid, the same information is contained in the first and second argument
|
||||
protected void SimChatSent(Object x, ChatFromViewerArgs e)
|
||||
{
|
||||
m_log.Debug("[CONTENT MANAGEMENT] SIMCHAT SENT !!!!!!!");
|
||||
m_log.Debug("[CONTENT MANAGEMENT] message was: " + e.Message);
|
||||
Work moreWork = new Work();
|
||||
moreWork.Type = WorkType.SIMCHAT;
|
||||
moreWork.Data1 = e;
|
||||
m_WorkQueue.Enqueue(moreWork);
|
||||
}
|
||||
|
||||
protected void ObjectDuplicated(uint localID, LLVector3 offset, uint dupeFlags, LLUUID AgentID, LLUUID GroupID)
|
||||
{
|
||||
Work moreWork = new Work();
|
||||
moreWork.Type = WorkType.OBJECTDUPLICATED;
|
||||
moreWork.LocalId = localID;
|
||||
m_WorkQueue.Enqueue(moreWork);
|
||||
m_log.Debug("[CONTENT MANAGEMENT] dup queue");
|
||||
}
|
||||
|
||||
protected void ObjectDuplicatedOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID,
|
||||
LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart,
|
||||
bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates)
|
||||
{
|
||||
Work moreWork = new Work();
|
||||
moreWork.Type = WorkType.OBJECTDUPLICATED;
|
||||
moreWork.LocalId = localID;
|
||||
m_WorkQueue.Enqueue(moreWork);
|
||||
m_log.Debug("[CONTENT MANAGEMENT] dup queue");
|
||||
}
|
||||
|
||||
protected void OnNewClient(IClientAPI client)
|
||||
{
|
||||
Work moreWork = new Work();
|
||||
moreWork.Type = WorkType.NEWCLIENT;
|
||||
moreWork.Data1 = client;
|
||||
m_WorkQueue.Enqueue(moreWork);
|
||||
m_log.Debug("[CONTENT MANAGEMENT] new client");
|
||||
}
|
||||
|
||||
protected void OnUnDid(IClientAPI remoteClient, LLUUID primId)
|
||||
{
|
||||
Work moreWork = new Work();
|
||||
moreWork.Type = WorkType.UNDODID;
|
||||
moreWork.UUID = primId;
|
||||
m_WorkQueue.Enqueue(moreWork);
|
||||
m_log.Debug("[CONTENT MANAGEMENT] undid");
|
||||
}
|
||||
|
||||
protected void UpdateSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
|
||||
{
|
||||
Work moreWork = new Work();
|
||||
moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
|
||||
moreWork.LocalId = localID;
|
||||
m_WorkQueue.Enqueue(moreWork);
|
||||
m_log.Debug("[CONTENT MANAGEMENT] move");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
protected void UpdateSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
|
||||
{
|
||||
Work moreWork = new Work();
|
||||
moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
|
||||
moreWork.LocalId = localID;
|
||||
m_WorkQueue.Enqueue(moreWork);
|
||||
m_log.Debug("[CONTENT MANAGEMENT] rot");
|
||||
}
|
||||
|
||||
protected void UpdateSingleScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
|
||||
{
|
||||
Work moreWork = new Work();
|
||||
moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
|
||||
moreWork.LocalId = localID;
|
||||
m_WorkQueue.Enqueue(moreWork);
|
||||
m_log.Debug("[CONTENT MANAGEMENT] scale");
|
||||
}
|
||||
|
||||
protected void UpdateMultiplePosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
|
||||
{
|
||||
Work moreWork = new Work();
|
||||
moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
|
||||
moreWork.LocalId = localID;
|
||||
m_WorkQueue.Enqueue(moreWork);
|
||||
m_log.Debug("[CONTENT MANAGEMENT] pos");
|
||||
}
|
||||
|
||||
protected void UpdateMultipleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
|
||||
{
|
||||
Work moreWork = new Work();
|
||||
moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
|
||||
moreWork.LocalId = localID;
|
||||
m_WorkQueue.Enqueue(moreWork);
|
||||
m_log.Debug("[CONTENT MANAGEMENT] rot");
|
||||
}
|
||||
|
||||
protected void UpdateMultipleScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
|
||||
{
|
||||
Work moreWork = new Work();
|
||||
moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
|
||||
moreWork.LocalId = localID;
|
||||
m_WorkQueue.Enqueue(moreWork);
|
||||
m_log.Debug("[CONTENT MANAGEMENT]scale");
|
||||
}
|
||||
|
||||
protected void UpdateNewParts(LLUUID ownerID, LLVector3 RayEnd, LLQuaternion rot, PrimitiveBaseShape shape,
|
||||
byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID,
|
||||
byte RayEndIsIntersection)
|
||||
{
|
||||
Work moreWork = new Work();
|
||||
moreWork.Type = WorkType.PRIMITIVEADDED;
|
||||
moreWork.UUID = ownerID;
|
||||
m_WorkQueue.Enqueue(moreWork);
|
||||
m_log.Debug("[CONTENT MANAGEMENT] new parts");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user