Merge branch 'master' into careminster

Conflicts:
	OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
	OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
	OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
This commit is contained in:
Melanie
2013-01-19 02:38:04 +00:00
14 changed files with 226 additions and 55 deletions

View File

@@ -87,6 +87,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
return;
// m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name);
if (m_scenePresence.Scene.DebugAnimations)
m_log.DebugFormat(
"[SCENE PRESENCE ANIMATOR]: Adding animation {0} {1} for {2}",
GetAnimName(animID), animID, m_scenePresence.Name);
if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID))
SendAnimPack();
@@ -109,14 +113,25 @@ namespace OpenSim.Region.Framework.Scenes.Animation
AddAnimation(animID, objectID);
}
public void RemoveAnimation(UUID animID)
/// <summary>
/// Remove the specified animation
/// </summary>
/// <param name='animID'></param>
/// <param name='allowNoDefault'>
/// If true, then the default animation can be entirely removed.
/// If false, then removing the default animation will reset it to the simulator default (currently STAND).
/// </param>
public void RemoveAnimation(UUID animID, bool allowNoDefault)
{
if (m_scenePresence.IsChildAgent)
return;
// m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Removing animation {0} for {1}", animID, m_scenePresence.Name);
if (m_scenePresence.Scene.DebugAnimations)
m_log.DebugFormat(
"[SCENE PRESENCE ANIMATOR]: Removing animation {0} {1} for {2}",
GetAnimName(animID), animID, m_scenePresence.Name);
if (m_animations.Remove(animID))
if (m_animations.Remove(animID, allowNoDefault))
SendAnimPack();
}
@@ -130,7 +145,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
if (addRemove)
m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero);
else
m_animations.Remove(animID);
m_animations.Remove(animID, true);
}
if(sendPack)
SendAnimPack();
@@ -148,14 +163,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation
if (animID == UUID.Zero)
return;
RemoveAnimation(animID);
RemoveAnimation(animID, true);
}
public void ResetAnimations()
{
// m_log.DebugFormat(
// "[SCENE PRESENCE ANIMATOR]: Resetting animations for {0} in {1}",
// m_scenePresence.Name, m_scenePresence.Scene.RegionInfo.RegionName);
if (m_scenePresence.Scene.DebugAnimations)
m_log.DebugFormat(
"[SCENE PRESENCE ANIMATOR]: Resetting animations for {0} in {1}",
m_scenePresence.Name, m_scenePresence.Scene.RegionInfo.RegionName);
m_animations.Clear();
}
@@ -566,5 +582,21 @@ namespace OpenSim.Region.Framework.Scenes.Animation
SendAnimPack(animIDs, sequenceNums, objectIDs);
}
public string GetAnimName(UUID animId)
{
string animName;
if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName))
{
AssetMetadata amd = m_scenePresence.Scene.AssetService.GetMetadata(animId.ToString());
if (amd != null)
animName = amd.Name;
else
animName = "Unknown";
}
return animName;
}
}
}