mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 11:57:03 +08:00
* Started major restructusing of comms to prepare for better grid and region functionality
* Working towards one shared set of services * Killed off two projects with very little functionality
This commit is contained in:
@@ -112,7 +112,7 @@ namespace OpenSim.Region.ClientStack
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scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D());
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//Master Avatar Setup
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UserProfileData masterAvatar = m_commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword);
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UserProfileData masterAvatar = m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword);
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if (masterAvatar != null)
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{
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m_log.Verbose("PARCEL", "Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
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@@ -26,25 +26,23 @@
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*
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*/
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using System;
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using libsecondlife;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.UserManagement;
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using libsecondlife;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Region.Communications.Local
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{
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public class CommunicationsLocal : CommunicationsManager
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{
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public LocalBackEndServices InstanceServices;
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public LocalUserServices UserServices;
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public IUserServices UserServices;
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public LocalLoginService LoginServices;
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public LocalInventoryService InvenServices;
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protected LocalSettings m_settings;
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protected CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache)
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@@ -58,21 +56,21 @@ namespace OpenSim.Region.Communications.Local
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{
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m_settings = settings;
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InvenServices = new LocalInventoryService();
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InvenServices.AddPlugin(m_settings.InventoryPlugin);
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m_inventoryServer = InvenServices;
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LocalInventoryService inventoryService = new LocalInventoryService();
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inventoryService.AddPlugin(m_settings.InventoryPlugin);
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UserServices = new LocalUserServices(this, serversInfo);
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UserServices.AddPlugin(m_settings.UserDatabasePlugin);
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m_userServer = UserServices;
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m_inventoryService = inventoryService;
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LocalUserServices userService = new LocalUserServices(this, serversInfo);
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userService.AddPlugin(m_settings.UserDatabasePlugin);
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UserServices = userService;
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m_userService = UserServices;
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InstanceServices = new LocalBackEndServices();
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m_gridServer = InstanceServices;
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m_gridService = InstanceServices;
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m_interRegion = InstanceServices;
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//CapsServices = new CAPSService(httpServer);
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LoginServices = new LocalLoginService(UserServices, m_settings.WelcomeMessage, this, serversInfo, m_settings.AccountAuthentication);
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LoginServices = new LocalLoginService(userService, m_settings.WelcomeMessage, this, serversInfo, m_settings.AccountAuthentication);
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httpServer.AddXmlRPCHandler("login_to_simulator", LoginServices.XmlRpcLoginMethod);
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}
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@@ -121,14 +119,14 @@ namespace OpenSim.Region.Communications.Local
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string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + "");
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this.UserServices.AddUserProfile(firstName, lastName, md5PasswdHash, regX, regY);
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UserProfileData userProf = this.UserServer.GetUserProfile(firstName, lastName);
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UserProfileData userProf = this.UserService.GetUserProfile(firstName, lastName);
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if (userProf == null)
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{
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return LLUUID.Zero;
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}
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else
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{
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this.InvenServices.CreateNewUserInventory(userProf.UUID);
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this.m_inventoryService.CreateNewUserInventory(userProf.UUID);
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Console.WriteLine("Created new inventory set for " + firstName + " " + lastName);
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return userProf.UUID;
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}
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@@ -1,72 +1,67 @@
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.UserManagement;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework.InventoryServiceBase;
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using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder;
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namespace OpenSim.Region.Communications.Local
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{
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public class LocalInventoryService : InventoryServiceBase , IInventoryServices
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{
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public LocalInventoryService()
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{
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}
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public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack)
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{
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List<InventoryFolderBase> folders = this.RequestFirstLevelFolders(userID);
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InventoryFolder rootFolder = null;
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//need to make sure we send root folder first
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foreach (InventoryFolderBase folder in folders)
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{
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if (folder.parentID == libsecondlife.LLUUID.Zero)
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{
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InventoryFolder newfolder = new InventoryFolder(folder);
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rootFolder = newfolder;
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folderCallBack(userID, newfolder);
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}
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}
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if (rootFolder != null)
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{
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foreach (InventoryFolderBase folder in folders)
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{
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if (folder.folderID != rootFolder.folderID)
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{
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InventoryFolder newfolder = new InventoryFolder(folder);
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folderCallBack(userID, newfolder);
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List<InventoryItemBase> items = this.RequestFolderItems(newfolder.folderID);
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foreach (InventoryItemBase item in items)
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{
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itemCallBack(userID, item);
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}
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}
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}
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}
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}
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public void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder)
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{
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this.AddFolder(folder);
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}
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public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
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{
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this.AddItem(item);
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}
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public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
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{
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this.deleteItem(item);
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}
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}
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}
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Data;
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using InventoryFolder=OpenSim.Framework.Communications.Caches.InventoryFolder;
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namespace OpenSim.Region.Communications.Local
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{
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public class LocalInventoryService : InventoryServiceBase
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{
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public LocalInventoryService()
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{
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}
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public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack)
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{
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List<InventoryFolderBase> folders = this.RequestFirstLevelFolders(userID);
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InventoryFolder rootFolder = null;
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//need to make sure we send root folder first
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foreach (InventoryFolderBase folder in folders)
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{
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if (folder.parentID == libsecondlife.LLUUID.Zero)
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{
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InventoryFolder newfolder = new InventoryFolder(folder);
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rootFolder = newfolder;
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folderCallBack(userID, newfolder);
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}
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}
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if (rootFolder != null)
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{
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foreach (InventoryFolderBase folder in folders)
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{
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if (folder.folderID != rootFolder.folderID)
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{
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InventoryFolder newfolder = new InventoryFolder(folder);
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folderCallBack(userID, newfolder);
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List<InventoryItemBase> items = this.RequestFolderItems(newfolder.folderID);
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foreach (InventoryItemBase item in items)
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{
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itemCallBack(userID, item);
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}
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}
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}
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}
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}
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public override void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder)
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{
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this.AddFolder(folder);
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}
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public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
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{
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this.AddItem(item);
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}
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public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
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{
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this.deleteItem(item);
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}
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}
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}
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@@ -49,7 +49,7 @@ namespace OpenSim.Region.Communications.Local
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profile = this.m_userManager.GetUserProfile(firstname, lastname);
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if (profile != null)
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{
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m_Parent.InvenServices.CreateNewUserInventory(profile.UUID);
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m_Parent.InventoryService.CreateNewUserInventory(profile.UUID);
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}
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return profile;
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@@ -80,7 +80,7 @@ namespace OpenSim.Region.Communications.Local
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public override void CustomiseResponse(LoginResponse response, UserProfileData theUser)
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{
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ulong currentRegion = theUser.currentAgent.currentHandle;
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RegionInfo reg = m_Parent.GridServer.RequestNeighbourInfo(currentRegion);
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RegionInfo reg = m_Parent.GridService.RequestNeighbourInfo(currentRegion);
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if (reg != null)
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{
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@@ -119,7 +119,7 @@ namespace OpenSim.Region.Communications.Local
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protected override InventoryData CreateInventoryData(LLUUID userID)
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{
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List<InventoryFolderBase> folders = this.m_Parent.InvenServices.RequestFirstLevelFolders(userID);
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List<InventoryFolderBase> folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID);
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if (folders.Count > 0)
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{
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LLUUID rootID = LLUUID.Zero;
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@@ -6,7 +6,7 @@ using OpenSim.Framework.UserManagement;
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namespace OpenSim.Region.Communications.Local
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{
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public class LocalUserServices : UserManagerBase, IUserServices
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public class LocalUserServices : UserManagerBase
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{
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private readonly CommunicationsLocal m_parent;
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@@ -24,12 +24,12 @@ namespace OpenSim.Region.Communications.Local
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m_defaultHomeY = m_serversInfo.DefaultHomeLocY;
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}
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public UserProfileData SetupMasterUser(string firstName, string lastName)
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public override UserProfileData SetupMasterUser(string firstName, string lastName)
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{
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return SetupMasterUser(firstName, lastName, "");
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}
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public UserProfileData SetupMasterUser(string firstName, string lastName, string password)
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public override UserProfileData SetupMasterUser(string firstName, string lastName, string password)
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{
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UserProfileData profile = GetUserProfile(firstName, lastName);
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if (profile != null)
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@@ -48,7 +48,7 @@ namespace OpenSim.Region.Communications.Local
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}
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else
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{
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m_parent.InvenServices.CreateNewUserInventory(profile.UUID);
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m_parent.InventoryService.CreateNewUserInventory(profile.UUID);
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}
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return profile;
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@@ -11,11 +11,11 @@ namespace OpenSim.Region.Communications.OGS1
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public CommunicationsOGS1(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache ) :base(serversInfo, httpServer, assetCache)
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{
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OGS1GridServices gridInterComms = new OGS1GridServices(serversInfo, httpServer);
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m_gridServer = gridInterComms;
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m_gridService = gridInterComms;
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m_interRegion = gridInterComms;
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m_inventoryServer = new OGS1InventoryService();
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m_userServer = new OGS1UserServices(this);
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m_inventoryService = new OGS1InventoryService();
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m_userService = new OGS1UserServices(this);
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}
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}
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}
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@@ -1,38 +1,52 @@
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Data;
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using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder;
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namespace OpenSim.Region.Communications.OGS1
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{
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public class OGS1InventoryService : IInventoryServices
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{
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public OGS1InventoryService()
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{
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}
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public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack)
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{
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}
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public void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder)
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{
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}
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public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
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{
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}
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public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
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{
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Data;
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using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder;
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namespace OpenSim.Region.Communications.OGS1
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{
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public class OGS1InventoryService : IInventoryServices
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{
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public OGS1InventoryService()
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{
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|
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}
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#region IInventoryServices Members
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public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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|
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public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
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{
|
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throw new Exception("The method or operation is not implemented.");
|
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}
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|
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public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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|
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public void CreateNewUserInventory(LLUUID user)
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{
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throw new Exception("The method or operation is not implemented.");
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}
|
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|
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public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID)
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{
|
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throw new Exception("The method or operation is not implemented.");
|
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}
|
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|
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#endregion
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}
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}
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@@ -101,5 +101,10 @@ namespace OpenSim.Region.Communications.OGS1
|
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UserProfileData profile = GetUserProfile(firstName, lastName);
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return profile;
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}
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|
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public void AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY)
|
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{
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throw new Exception("The method or operation is not implemented.");
|
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}
|
||||
}
|
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}
|
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|
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@@ -27,7 +27,7 @@ namespace OpenSim.Region.Environment.Scenes
|
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|
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public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
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{
|
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
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if (userInfo != null)
|
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{
|
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userInfo.AddItem(remoteClient.AgentId, item);
|
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@@ -49,7 +49,7 @@ namespace OpenSim.Region.Environment.Scenes
|
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|
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public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
|
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{
|
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
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@@ -89,7 +89,7 @@ namespace OpenSim.Region.Environment.Scenes
|
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public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
|
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LLUUID itemID)
|
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{
|
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
@@ -154,7 +154,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
if (transActionID == LLUUID.Zero)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
@@ -244,7 +244,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
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LLUUID copyID = LLUUID.Random();
|
||||
if (userInfo != null)
|
||||
{
|
||||
@@ -335,7 +335,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
|
||||
{
|
||||
string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
@@ -391,7 +391,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
|
||||
@@ -649,7 +649,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
CreateAndAddScenePresence(client, child);
|
||||
|
||||
m_LandManager.sendParcelOverlay(client);
|
||||
commsManager.UserProfiles.AddNewUser(client.AgentId);
|
||||
commsManager.UserProfileCache.AddNewUser(client.AgentId);
|
||||
commsManager.TransactionsManager.AddUser(client.AgentId);
|
||||
}
|
||||
|
||||
@@ -697,10 +697,10 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
|
||||
|
||||
client.OnCreateNewInventoryItem += CreateNewInventoryItem;
|
||||
client.OnCreateNewInventoryFolder += commsManager.UserProfiles.HandleCreateInventoryFolder;
|
||||
client.OnFetchInventoryDescendents += commsManager.UserProfiles.HandleFecthInventoryDescendents;
|
||||
client.OnCreateNewInventoryFolder += commsManager.UserProfileCache.HandleCreateInventoryFolder;
|
||||
client.OnFetchInventoryDescendents += commsManager.UserProfileCache.HandleFecthInventoryDescendents;
|
||||
client.OnRequestTaskInventory += RequestTaskInventory;
|
||||
client.OnFetchInventory += commsManager.UserProfiles.HandleFetchInventory;
|
||||
client.OnFetchInventory += commsManager.UserProfileCache.HandleFetchInventory;
|
||||
client.OnUpdateInventoryItem += UDPUpdateInventoryItemAsset;
|
||||
client.OnAssetUploadRequest += commsManager.TransactionsManager.HandleUDPUploadRequest;
|
||||
client.OnXferReceive += commsManager.TransactionsManager.HandleXfer;
|
||||
@@ -796,7 +796,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
avatar.Close();
|
||||
|
||||
// Remove client agent from profile, so new logins will work
|
||||
commsManager.UserServer.clearUserAgent(agentID);
|
||||
commsManager.UserService.clearUserAgent(agentID);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -927,7 +927,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// </summary>
|
||||
public void RegisterRegionWithComms()
|
||||
{
|
||||
regionCommsHost = commsManager.GridServer.RegisterRegion(m_regInfo);
|
||||
regionCommsHost = commsManager.GridService.RegisterRegion(m_regInfo);
|
||||
if (regionCommsHost != null)
|
||||
{
|
||||
regionCommsHost.OnExpectUser += NewUserConnection;
|
||||
@@ -989,7 +989,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// </summary>
|
||||
public void InformClientOfNeighbours(IClientAPI remoteClient)
|
||||
{
|
||||
List<RegionInfo> neighbours = commsManager.GridServer.RequestNeighbours(m_regInfo);
|
||||
List<RegionInfo> neighbours = commsManager.GridService.RequestNeighbours(m_regInfo);
|
||||
|
||||
if (neighbours != null)
|
||||
{
|
||||
@@ -1014,7 +1014,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// <returns></returns>
|
||||
public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle)
|
||||
{
|
||||
return commsManager.GridServer.RequestNeighbourInfo(regionHandle);
|
||||
return commsManager.GridService.RequestNeighbourInfo(regionHandle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1027,7 +1027,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
|
||||
{
|
||||
List<MapBlockData> mapBlocks;
|
||||
mapBlocks = commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
|
||||
mapBlocks = commsManager.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
|
||||
remoteClient.SendMapBlock(mapBlocks);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user