Fix merge artefacts

This commit is contained in:
Melanie
2012-07-17 01:42:42 +02:00
parent 8204976fb4
commit 130668057f
3 changed files with 4 additions and 10 deletions

View File

@@ -355,6 +355,8 @@ namespace OpenSim.Region.Framework.Scenes
AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
if (null == asset)
{
string msg = String.Format("asset ID {0} could not be found", item.AssetID);
StoreScriptError(item.ItemID, msg);
m_log.ErrorFormat(
"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
item.Name, item.ItemID, m_part.AbsolutePosition,
@@ -367,13 +369,6 @@ namespace OpenSim.Region.Framework.Scenes
if (m_part.ParentGroup.m_savedScriptState != null)
item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
string msg = String.Format("asset ID {0} could not be found", item.AssetID);
StoreScriptError(item.ItemID, msg);
m_log.ErrorFormat(
"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
item.Name, item.ItemID, m_part.AbsolutePosition,
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
m_items.LockItemsForWrite(true);
m_items[item.ItemID].OldItemID = item.OldItemID;