* Major structural change: Begun converting Events to use (caller, args) syntax to conform with .NET guidelines.

* OnChatFromViewer has been converted as an example.
* Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
This commit is contained in:
Adam Frisby
2007-10-19 22:02:07 +00:00
parent 9a17bc58a6
commit 1313544ac7
8 changed files with 209 additions and 28 deletions

View File

@@ -33,15 +33,16 @@ using System.Threading;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim.Region.Environment.Modules
{
public class ChatModule : IRegionModule, ISimChat
{
private Scene m_scene;
private Scene m_scene;
private LogBase m_log;
private string m_server = null;
private int m_port = 6668;
@@ -65,10 +66,12 @@ namespace OpenSim.Region.Environment.Modules
m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
m_irc = null;
m_ircWriter = null;
m_ircReader = null;
m_ircReader = null;
m_log = OpenSim.Framework.Console.MainLog.Instance;
}
public void Initialise(Scene scene, IConfigSource config)
public void Initialise(Scene scene, Nini.Config.IConfigSource config)
{
try {
m_server = config.Configs["IRC"].GetString("server");
@@ -175,41 +178,80 @@ namespace OpenSim.Region.Environment.Modules
}
}
public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName,
LLUUID fromAgentID)
public void SimChat(Object sender, ChatFromViewerArgs e)
{
ScenePresence avatar = null;
avatar = m_scene.GetScenePresence(fromAgentID);
//TODO: Move ForEachScenePresence and others into IScene.
Scene scene = (Scene)e.Scene;
//TODO: Remove the need for this check
if (scene == null)
scene = m_scene;
// Filled in since it's easier than rewriting right now.
LLVector3 fromPos = e.Position;
string fromName = e.From;
string message = e.Message;
byte type = (byte)e.Type;
LLUUID fromAgentID = LLUUID.Zero;
if (e.Sender != null)
avatar = scene.GetScenePresence(e.Sender.AgentId);
if (avatar != null)
{
fromPos = avatar.AbsolutePosition;
fromName = avatar.Firstname + " " + avatar.Lastname;
fromAgentID = e.Sender.AgentId;
avatar = null;
}
}
string typeName;
switch (e.Type)
{
case ChatTypeEnum.Broadcast:
typeName = "broadcasts";
break;
case ChatTypeEnum.Say:
typeName = "says";
break;
case ChatTypeEnum.Shout:
typeName = "shouts";
break;
case ChatTypeEnum.Whisper:
typeName = "whispers";
break;
default:
typeName = "unknown";
break;
}
m_log.Verbose("CHAT", fromName + " (" + e.Channel + ") " + typeName + ": " + e.Message);
if (connected)
{
m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + ">: " +
Util.FieldToString(message));
e.Message);
m_ircWriter.Flush();
}
if (channel == 0)
if (e.Channel == 0)
{
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
scene.ForEachScenePresence(delegate(ScenePresence presence)
{
int dis = -1000;
//err ??? the following code seems to be request a scenePresence when it already has a ref to it
avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId);
avatar = scene.GetScenePresence(presence.ControllingClient.AgentId);
if (avatar != null)
{
dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos);
}
switch (type)
switch (e.Type)
{
case 0: // Whisper
case ChatTypeEnum.Whisper:
if ((dis < 10) && (dis > -10))
{
//should change so the message is sent through the avatar rather than direct to the ClientView
@@ -220,7 +262,7 @@ namespace OpenSim.Region.Environment.Modules
fromAgentID);
}
break;
case 1: // Say
case ChatTypeEnum.Say:
if ((dis < 30) && (dis > -30))
{
//Console.WriteLine("sending chat");
@@ -231,7 +273,7 @@ namespace OpenSim.Region.Environment.Modules
fromAgentID);
}
break;
case 2: // Shout
case ChatTypeEnum.Shout:
if ((dis < 100) && (dis > -100))
{
presence.ControllingClient.SendChatMessage(message,
@@ -242,7 +284,7 @@ namespace OpenSim.Region.Environment.Modules
}
break;
case 0xff: // Broadcast
case ChatTypeEnum.Broadcast:
presence.ControllingClient.SendChatMessage(message, type,
fromPos,
fromName,