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BulletSim: add debugging looking for doorway sculpty problems
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@@ -217,6 +217,10 @@ public static class BulletSimData
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{
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// Map of collisionTypes to flags for collision groups and masks.
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// An object's 'group' is the collison groups this object belongs to
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// An object's 'filter' is the groups another object has to belong to in order to collide with me
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// A collision happens if ((obj1.group & obj2.filter) != 0) || ((obj2.group & obj1.filter) != 0)
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//
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// As mentioned above, don't use the CollisionFilterGroups definitions directly in the code
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// but, instead, use references to this dictionary. Finding and debugging
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// collision flag problems will be made easier.
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