All physics plugins are now region modules. Compiles but doesn't run.

This commit is contained in:
Diva Canto
2015-08-31 13:02:51 -07:00
parent 49ab478d28
commit 134d4300f0
24 changed files with 1518 additions and 1313 deletions

View File

@@ -28,9 +28,12 @@
using System;
using System.Collections.Generic;
using Nini.Config;
using Mono.Addins;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.PhysicsModules.SharedBase;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.PhysicsModule.BasicPhysics
{
@@ -41,32 +44,71 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
/// Not useful for anything at the moment apart from some regression testing in other components where some form
/// of physics plugin is needed.
/// </remarks>
public class BasicScene : PhysicsScene
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BasicPhysicsScene")]
public class BasicScene : PhysicsScene, INonSharedRegionModule
{
private List<BasicActor> _actors = new List<BasicActor>();
private List<BasicPhysicsPrim> _prims = new List<BasicPhysicsPrim>();
private float[] _heightMap;
private Vector3 m_regionExtent;
private bool m_Enabled = false;
//protected internal string sceneIdentifier;
public BasicScene(string engineType, string _sceneIdentifier)
#region INonSharedRegionModule
public string Name
{
EngineType = engineType;
Name = EngineType + "/" + _sceneIdentifier;
//sceneIdentifier = _sceneIdentifier;
get { return "basicphysics"; }
}
public override void Initialise(IMesher meshmerizer, IConfigSource config)
public Type ReplaceableInterface
{
throw new Exception("Should not be called.");
get { return null; }
}
public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent)
public void Initialise(IConfigSource source)
{
m_regionExtent = regionExtent;
// TODO: Move this out of Startup
IConfig config = source.Configs["Startup"];
if (config != null)
{
string physics = config.GetString("physics", string.Empty);
if (physics == Name)
m_Enabled = true;
}
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
EngineType = Name;
PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName;
scene.RegisterModuleInterface<PhysicsScene>(this);
m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
}
#endregion
public override void Dispose() {}
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
@@ -206,5 +248,6 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
return returncolliders;
}
}
}